Beyond Dominia

The Type I Deck Mill


Re: The Disruptor deck - please critique


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Posted by Avatar of Wisdom on May 03, 1998 at 17:57:01:

In Reply to: The Disruptor deck - please critique posted by Chaos Overlord on May 03, 1998 at 17:23:57:


: Black(25):
: 4 Hymn to Tourach
: 4 Hypnotic Specter
: 2 Agonizing Memories
: 4 Sinkhole
: 2 Choking Sands
: 2 Necropotence (or some other card engine, but I found this one fits best in the deck)
: 3 Nekrataal
: 1 Juzám Djinn - I have only one :-(
: 1 Demonic Tutor
: 2 Misinformation

: Green(7):
: 2 Stunted Growth
: 4 Erhnam Djinn
: 1 Regrowth

: Artifact(5):
: 4 Nevinyrral's Disk
: 1 Sol Ring

: Land(23):
: 1 Strip Mine
: 1 Volrath's Stronghold
: 4 Bayou
: 2 Bad River (thinning&brings duals)
: 2 Reflecting Pool (since most stuff cost 2 colored mana)
: 5 Forest
: 8 Swamp

: The Necro is there as a one-shot card - play Necro, fill hand, use discard&LD, fill up hand again, Disk it away along with opponent's stuff. Against control decks I let it sometimes stay in play (since they can't kill me until they have the lock on the game).
: I was thinking about sqeezing in a Diamond Valley (excellent with Necro), but I don't know what to take out.
: The only problem I had so far was a heavy control deck when I got not-so-good draw (disruption didn't start early enough). So I will need anti-control SB, something like this:
: 2 Necropotence (excellent vs. all control decks here)
: 2 Disrupting Scepter (awesome, maybe more)
: 4 Stupor (discard kills control)
: 2 Misinformation ("take 3 turns in a row. Target opponent draws 3 worthless cards :-)")
: 2 Stunted Growth (another 3 turn timewalk if played right; I thought about replacing maindeck Agonizing Memories with this, but it's a bit too costly, so don't want to draw it early in the game)
: 1 Diamond Valley (if it doesn't go in main deck)
: 2 other cards (maybe Creeping Mold, but I think Disks are enough)

: I will probably take out Nekrataals and maybe some LD when playing against control to side in some more useful stuff.

: I'd pack power stuff in the deck, but we play here type 1 without p9, LoA and Mirror (so that everybody has a chance), so keep this in mind when critiquing this deck.
: All suggestions are welcome.

I just posted a deck like this a few weeks ago. It was ok but it didnt work all THAT consistently (on a scale of 1 to 10 maybe a 7). First off dude...id add more land destruction because if you really want the extra turn effect then add lots o LD so when they draw those cards again they still dont have the land to cast them and wont be getting the land any time soon! Also add a berserk.
AoW



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