Posted by Chaos Overlord on May 04, 1998 at 08:55:12:
In Reply to: Re: The Disruptor deck - please critique posted by Avatar of Wisdom on May 03, 1998 at 17:57:01:
:
: : Black(25):
: : 4 Hymn to Tourach
: : 4 Hypnotic Specter
: : 2 Agonizing Memories
: : 4 Sinkhole
: : 2 Choking Sands
: : 2 Necropotence (or some other card engine, but I found this one fits best in the deck)
: : 3 Nekrataal
: : 1 Juzám Djinn - I have only one :-(
: : 1 Demonic Tutor
: : 2 Misinformation
: : Green(7):
: : 2 Stunted Growth
: : 4 Erhnam Djinn
: : 1 Regrowth
: : Artifact(5):
: : 4 Nevinyrral's Disk
: : 1 Sol Ring
: : Land(23):
: : 1 Strip Mine
: : 1 Volrath's Stronghold
: : 4 Bayou
: : 2 Bad River (thinning&brings duals)
: : 2 Reflecting Pool (since most stuff cost 2 colored mana)
: : 5 Forest
: : 8 Swamp
: : The Necro is there as a one-shot card - play Necro, fill hand, use discard&LD, fill up hand again, Disk it away along with opponent's stuff. Against control decks I let it sometimes stay in play (since they can't kill me until they have the lock on the game).
: : I was thinking about sqeezing in a Diamond Valley (excellent with Necro), but I don't know what to take out.
: : The only problem I had so far was a heavy control deck when I got not-so-good draw (disruption didn't start early enough). So I will need anti-control SB, something like this:
: : 2 Necropotence (excellent vs. all control decks here)
: : 2 Disrupting Scepter (awesome, maybe more)
: : 4 Stupor (discard kills control)
: : 2 Misinformation ("take 3 turns in a row. Target opponent draws 3 worthless cards :-)")
: : 2 Stunted Growth (another 3 turn timewalk if played right; I thought about replacing maindeck Agonizing Memories with this, but it's a bit too costly, so don't want to draw it early in the game)
: : 1 Diamond Valley (if it doesn't go in main deck)
: : 2 other cards (maybe Creeping Mold, but I think Disks are enough)
: : I will probably take out Nekrataals and maybe some LD when playing against control to side in some more useful stuff.
: : I'd pack power stuff in the deck, but we play here type 1 without p9, LoA and Mirror (so that everybody has a chance), so keep this in mind when critiquing this deck.
: : All suggestions are welcome.
: I just posted a deck like this a few weeks ago. It was ok but it didnt work all THAT consistently (on a scale of 1 to 10 maybe a 7). First off dude...id add more land destruction because if you really want the extra turn effect then add lots o LD so when they draw those cards again they still dont have the land to cast them and wont be getting the land any time soon! Also add a berserk.
: AoW
The LD is there just for disruption and to slow them down while discarding their hand. Sometimes I have enough to kill all their lands, but usually I just slow them from beginning, discard, Disk away any of their stuff and then start dropping my stuff. If they don't have enough lands, I Misinform costly spells on top of their library. If they have no hand, I Misinform lands on top of their library (or something useless).
So far I've had good success with this amount of LD. The only problem, as I said, was a heavy control deck (and I need a good SB against that).