Wild Zombies

Beyond Dominia: The Type 1.5/1.X Magic Mill: Wild Zombies

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By Jericho on Wednesday, January 09, 2002 - 09:23 pm:

I read about a hermit druid deck that abuses the graveyard with cards like squee, krovikan horror, etc and I decided to make a deck of my own! Let me know how it looks.

Green:
4 Hermit Druid
4 Elvish Spirit Guide
4 Emerald Charm
2 Roar of the Wurm
4 Wild Mongrel

Black:
4 Ashen Ghoul
4 Krovikan Horror
4 Duress
1 Buried Alive
4 Zombie Infestation

Red:
1 Firestorm
4 Squee, Goblin Nabob

Land:
4 Taiga
4 Badlands
4 Bayou
3 City of Brass
1 Forest
2 Swamp
2 Undiscovered Paradise


By DE, Land Destruction a Specialty (De) on Friday, January 11, 2002 - 10:15 am:

This looks very much like what I lost to in a recent PTQ; I didn't see the ESGs, and I can't remmeber the worm. I think there were Vampirics to ensure a Druid as early as possible. The Mongrels and the Ghouls do the damage. If you want to use a single Firestorm, you will need the Tutors.


By mox killer on Monday, January 14, 2002 - 05:21 pm:

this deck sux


By Guapeton on Monday, January 14, 2002 - 07:47 pm:

without vampiric tutors the one ofs are pretty useless... Id make the following changes:
-2 Roar of the Wurm
-3 Emerald Charm
+4 Vampiric Tutor
+1 Buried Alive
You really need the tutors since the deck wont work without hermits and ur running only 1 buried alive... 4 charms are overkill.


By CTT on Monday, January 14, 2002 - 11:13 pm:

Use a legacy weapon and no basic land.


By iamaviking on Monday, January 14, 2002 - 11:18 pm:

runs well. a pretty "wild deck"... however i like the zombie go idea better w/ winter orbs and oppositions combined w/ zombie infest/squee engine.


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