Beyond Dominia

The Type I Deck Mill


Re: This Crazy Necro Diamond deck


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Posted by The Darkness on June 11, 1998 at 17:28:02:

In Reply to: This Crazy Necro Diamond deck posted by Somhein on May 12, 1998 at 13:02:11:

: I've been thinking more on the mox diamond/necro thing. In 1.5 the diamonds are the best artifact mana producer out there. They are a special sort of card disadvantage, as the card you lose is one of your choice( a land ). Having two mana on turn one to cast hymns, sink holes pumpknights, ect, that normally don't comeout till 2nd turn sounds great. The problem arises is when you try and cast a juzam on turn 3. you need to have drawn 4 lands, the juzam and the mox by turn 3. Assuming you go first, thats 6 out of the 8 cards you drew, and half of what you drew needed to be land. Hmm...see the problem yet? It's not so bad if everything you cast costs 2 or three, but bigger things get progressively harder to cast. Having a deck with half mana is going to suck. Unless, you have some way of ripping through your deck either with Land tax, or necro or have some way of using all that mana(fireball. ect.) I'm sure no one on this earth has ever tried to play necro w/ land tax, and putting in land tax to the necro/diamond deck seems a little weak to me. You'd need 4 taxes, and which of your 4 life gaining spells are you going to remove for this? I was thinking the only way to run the ND deck would be focus on casting smaller spells, with a cost of three or less. No need for disks, yo'd have disenchants, bolts and whatever splash colors you'd want. Your deck would also be much more effective(or unaffected) by winter orb or armageddon( two of the best necro killers out there, classic necro loving lots of land) This necro would have to run without drains...I think, and a necro without drains would be something to see. Definitely new, not necessarily good. Anybody else have thoughts?( assuming you read THIS far....)

: Som

I've tried playing a 4ColorNecro with White, Green,
and Red splashed in...It used Land Taxes, Gerrard's
Wisdoms, and Disenchants for white, and Land's
Edges for Red. It only had Erhnams and a Fastbond
for Green.

Here is what was in it.

ARTIFACTS
2 Storm Cauldrons
1 Black Vice
1 Ivory Tower

BLACK
4 Necropotence
3 Drain Life
2 Dark Rituals
1 Demonic Tutor

GREEN
4 Ehrnam Djinn
2 Summer Bloom
1 Fastbond

RED
2 Land's Edge

WHITE
4 Enlightened Tutor
2 Divine Offering for Enchantments (What the hell is that card?)
3 Land Tax
2 Gerrard's Wisdom

LAND
2 Lake of the dead
4 City of Brass
4 Undiscovered Paradise
16 Swamp

There are a number of combos that fit with the other
cards in the deck.

Land Tax and Land's Edge
-Get lands and sac to the Land's Edge

Drain Life and Land Tax
-Land Tax will give more than enough land to blow your opponent away.

Land Tax
-Stops the deck from getting mana screwed

Land's Edge and Necro
-Necro gets land for the Edge, especially w/ 26 Lands

Fastbond, Storm Cauldron, and Drain Life
-Infinate damage combo

Storm Cauldron and Land's Edge
-Gets land to hand to sack

Necro and Gerrard's Wisdom
-14 Life on a full hand, not so hard in a Necro Deck

Ivory Tower and Necro
-3 Life per turn

That's about it.


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