Posted by Spirit the bartender on May 23, 1998 at 05:13:25:
In Reply to: My t1 control deck; please critique posted by Chaos Overlord on May 16, 1998 at 22:11:54:
Hi
I was thinking, how about putting in 2-3 moats (last time i checked they werent
restricted) and also adding 3 humility. You dont really have to worry about losing
them since you've got enough counterspells to protect them. This combo stops all creatures
including those nasty fliers. Maybe capsize are also a good idea. If something gets past your
counterspell. You might also like the of putting in those fireslingers, shooting away your opponents
creatures and losing life and then using mirror universe to switch life and then shoot him away
ok i hope this helpes a bit
Menno
: Blue (14):
: 2 Mana Drain
: 3 Counterspell (I'll replace 2 of them with Mana Drains as soon as I get them)
: 1 Amnesia
: 1 Braingeyser
: 1 Ancestral Recall
: 1 Impulse (maybe replace with a Mystical Tutor)
: 1 Mystical Tutor
: 1 Recall (I've originally had Gaea's Blessing, which worked pretty well, but Recall gives me cards right into hand; I've also though of Relearn, but quite often I take more than one card)
: 2 Force of Will (just in case)
: 1 Dismiss (a bit costly, but a good counterspell; maybe I will replace it with regular Counterspell)
: White (6):
: 2 Swords to Plowshares
: 2 Wrath of God (maybe replace one for a Moat, but there are so many annoying duty&flying creatures around, so Wrath suits the environment better; +it's harder for most decks here to deal with a sorcery than to deal with a permanent)
: 1 Balance (this is without doubt a very good card, but I've never needed to use it; maybe I'll move it to SB and side it in vs other control or a discard deck)
: 1 Disenchant
: Black (3):
: 1 Demonic Tutor
: 1 Vampiric Tutor (it was originally Mystical Tutor; but I quite often go for LoA or Mirror; maybe I'll replace the other Myst. Tutor with a Vampiric)
: 1 The Abyss
: Red (4):
: 2 Dwarven Miner (around here only 2 players have moxes, so I play Miners, because everybody has quite a lot of non-basics; most of the decks have over 50% non-basics)
: 1 Fireball
: 1 Lightning Bolt
: Green (1):
: 1 Regrowth
: Artifact (8):
: 2 Jayemdae Tome
: 1 Disrupting Scepter
: 1 Fellwar Stone (this is most of the time at least a 3-color diamond, quite often all-color, so maybe I could add one more)
: 1 Sol Ring
: 1 Black Lotus
: 1 Zuran Orb
: 1 Mirror Universe
: Lands (24):
: 4 Tundra
: 4 Volcanic Island
: 4 Underground Sea
: 2 Flood Plains (getting the mana of right color&thinning)
: 1 Library of Alexandria
: 1 Strip Mine
: 2 Wasteland
: 4 City of Brass
: 1 Island
: 1 Plains
: 60 cards total
: Sideboard (15):
: 1 Disrupting Scepter (vs control; maybe one more?)
: 2 Force of Will (vs compost and other nonsense combo decks)
: 2 Red Elemental Blast
: 3 Disenchant
: 2 Sacred Ground (LD and Geddons hurt and they are quite common here)
: 2 Anvil of Bogardan (vs Necro+I don't have to discard after a big card-drawing from a Geyser/Ancestral/Jayemdae)
: 1 Feldon's Cane
: 2 Kjeldoran Outpost (this may seem strange, but it's a pretty good way to beat control)
: I've just made up the SB in last 5 minutes, so I guess it is still missing something (in a real t1 environment, Mox Monkeys go at least into SB if not into main deck). I unfortunately don't have the Moxes, Time Walk and I traded away Timetwister some time ago (I'll get the Moxes sometimes; hopefully sometimes soon and then they'll go in).
: The deck did pretty well so far - the deck has only problems with discard and mana-denial; I've only lost 1 game out of around 20 (talking about luck, I've cast Mirror 4 times - Regrowth, then Recall Mirror and Regrowth, try to cast it, Regrowth it, then I finally got it through in a counterspell battle...and my opponent was lucky enough to draw his only Disenchant :-( It wouldn't be that bad if he hasn't Orb out and if he wasn't tapping the lands I untapped with Icy).