Posted by Avatar of Wisdom on May 08, 1998 at 16:03:49:
In Reply to: Mox Diamond/Necro/three color Type 1.5 restricted posted by Somhein on May 06, 1998 at 10:48:22:
: This idea is for type one.five by the wayI was toying with the idea of a three color(white,red,black) necro w/ mox diamonds in place of rituals. This would give necro the versatility of disenchant(maybe divine offering or its enchantment destroying counterpart) along with the burn and blue combating of red. No disks, obviously. Standard black creatures(pumps, hippies) sinkholes(turn one!) hymns(ditto!) and juzams to bring the house down. Life gain would come from drains and artifact/enchantment destruction(divine off. and the other enchantment killer) possibly with a few bottle gnomes recursion w/ corpse dance or the stronghold. The necro could provide the card boost while ensuring land. The only thing that worries me is the addition of diamonds would mess up the land ratio. You need to have extra land so you can discard it, but not too much. I'm thinking it would work because most spells would cost 2, with 4 costing 3 and juzams later in the game. Comments? Am I on crack here?
: Som
Well besides the fact that mox diamond sux in type one cause its card disadvantage and that it is nowhere near as good as real moxes and the fact that it should only be used in certain deck types (not necro) is one thing, go ahead and try it.
AoW