The Magic Joke Collection : Magic Card Creations (Green, Red, White)
The Magic Joke Collection : Cool and Funny Magic Card Creations
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Note : Any joke with profanity, racism, discrimination, etc.,
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Magic Card Creations

GREEN
- Average Joe - Green Summon [0] 0/1
- Sacrifice and Tap : well, no one would notice much.
- go ahead, see if we care
- Jeff Miller
- Bessie the Cow - Green Summon [1G] 0/3
- Summon Holstien
- Cannot be used to attack. Comes into play with 5 cow-pie counters
- Tap : Put a cow-pie counter on target attacking creature. That creature is
considered blocked.
- Submitted by Carl Wonders
- Chameleon - Green Summon [1GG] 2/2
- 2 : tap land to give chameleon landwalk ability of that land type until end of turn.
- You guys, this isn't a joke!
- Submitted by Amorphous
- Color-Coordinator - Green Summon [GG] 1/1
- Protection from Mauve.
- Oh, please! Green with MAUVE? Are you KIDDING?
- Submitted by Cole Bozman
- Dead Silence - Green Enchant World [GGGG]
- Upkeep: Sacrifice a permanent.
- All artifacts, enchantments, sorceries, instants, and
interrupts are countered.
- "
." -Calvin Coolidge
- Submitted by John Y.
- Enraged Badger - Green Summon [GGGGG5] 5/5
- Tap and spend GGGGGX to destroy X cards. Cumulitive Upkeep of G
- "Badgers? Badgers! We don't need no stinking badgers!"
- Submitted by Keith Sinclair
- Environmentalists - Green Enchantment [GGGGG5]
- All lands in play are made basic forests for the rest of the game.
Any non-forest land put into play after casted deals 10 damage to controller.
- Submitted by Jeff
- Force of Nature - Green Sorcery [GGGGG]
- Target opponent loses there next turn
- When you got to go, you got to go - Urza
- Submitted by Nick Edwards
- Green Terror - Green Summon [GGGG] 7/3
- Trample
- Green Terror cannot be targetted by any spells or effects.
- Submitted by Chad McGowan
- International Prejudice - Green Sorcery [2GG]
- Any card that is not written in English is removed from the game
- Submitted by Mark Monde
- Ivy - Green Enchant Creature [2GG]
- Target an untapped creature. That creature becomes a wall and gains
all abilities associated with walls until this enchantment is
destroyed or the creature is put in the graveyard.
During your upkeep pay GG or destroy Ivy.
- Submitted by Chad McGowan
- Knights who say 'Ni' - Green Summon [GGG] 2/2
- Tap : Tap target creature.
- If at any time thare is a shurbury in play, Knights who say 'Ni'
go to the graveyard.
- NI! NI! NI!
- Kurt Cobain - Green Summon [2G] 0/7
- Cannot Attack, Cannot Block, Cannot be destoyed.
- Any card hurting Kurt Cobain is Destroyed (or countered) and removed from the game
- Tap to give all your Creatures +2/+2 until end of turn
- Submitted by El Barto
- Lord Ni! - Green Summon [3GG] 2/5
- Summon Lord
- Tap and controller must say "Ni!" to do three points of damage to target player.
Target player can counter by providing one shrubbery.
- The ruthless Knights of Ni were known for their cruelty... and weakness
for shrubberies.
- Submitted by Ken Folsom
- Mother Nature - Green Summon [GGGGGGGGGG] 1/1
- You gain control of all lands in play. When a new land is put in play you must
sacrifice one of your lands. All non-land sources of mana are destroyed and
buried once Mother Nature is cast. Mother Nature may not be the target of spells
- Submitted by P.J. Magnuson
- Puffball - Green Summon [G] 1/1
- X: Pay X mana to give Puffball +15/+15 until end of turn, where X
is all of your available mana. Use this ability only when you are attacking
or blocking.
- Submitted by Corey Narsted
- The Raging Bunny - Green Summon [3 Colorless, G] 5/3
- During upkeep put a Malicious counter on Bunny. Remove X counters
to do X damage to any target.
- What's up duck?
- Submitted by Boris Kroner
- The Really Big Tree - Green Summon [7GGGG] 11/1
- Creature can not be target of spell or effects. The Really Big Tree can not
attack and can only block on alternate blue moons that occur on Tuesdays in
leap years or at the start of a new melenium. (Barring, of course, Tuesday's
that do not contain a major national holiday.)
- "All I can say is that its bark was worse than its bite." - Elvis (3/16/93)
- Submitted by Moira Weiner
- Shivan Vampire Wombat of Keldon - Green Summon [G] 1/1
- Sacrifice a land when SVWoK comes into play. Remove SVWoK from game if it leaves play for any reason.
- Submitted by Brian Connors
- Splat - Green Interrupt [1G]
- Choose target creature under your control. Drop that creature from two feet. Any
cards touched by this creature are buried. Bury the targeted creature.
- Submitted by Julian Milner
- Tree - Green Interrupt [GG]
- Stop trample damage.
- Submitted by Julian Milner
- Wall of Grass - Green Summon Wall [G] 0/1
- Can't be declared as a blocking creature.
- Submitted by James Mulligan
- Whatchumacallit - Green Summon [2G] 2/2
- Whenever any player asks what the Whatchumacallit is or asks to see the card,
Whatchumacallit deals 2 damage to that player.
- If you don't know what it is, you don't want to know.
- Submitted by Corey Adams

RED
- Arabian Knight - Red Summon [1 Colorless, RRR] 1/2
- Throw Arabian Knight at opponent. If Arabian Knight hits
opponent, it does 3 damage to opponent. If it misses, it does 3 damage to you.
- Submitted by Cole Bozman
- Boggy Gan - Red Summon [6RRRRRRR] 1+*/1+*
- 5 : Regenerate (at any turn ) With A +2/+2 counter
- 1 : Cannot be target of spells by all opponents
- 2 : Change color to red,blue,white,green,black
- 5 : Bring back to play even if buried
- It Just keeps coming back , arggggghhhhh -Bogster of Lordaron
- Submitted by Lyndon
- The Brain - Red Summon [2R] 0/2
- Tap : Take over the world
- I am a small laberatory mouse involved in a complex
plot to take over the world - the Brain
- Submitted by James Callicott
- The Bully - Red Instant [RRR]
- When The Bully is cast, caster has the right to beat the crap out
of all opponents and take whatever the heck he feels like. Can be countered
with a donation of $10 to caster of THE BULLY
- Submitted by Aragon
- Chaotic Vortex - Red Sorcery [5R]
- Every turn Chaotic Vortex is in play it does 1 damage to all players and creatures.
- A player may pay 1 life to add a calming counter to Chaotic Vortex. If Chaotic Vortex has 20 calming
counters it is destroyed.
- Submitted by Sam Schreiber
- Destruction - Red Sorcery [4RRR]
- Destruction destroy all lands and deals 3 damage to all creatures and players
exept the caster
- Submitted by Jonathan R. Gibson
- Dragon Droppings - Red Instant [(X)1R]
- Tap X target attacking creatures, creatures deal no damage this turn.
- It Happens... - Forrest Gump
- Submitted by Robert Fazekas
- Duke Nuk'em - Red Summon [8R] 5/7
- Tap Duke to take control of any card in apponents library.
- If Duke takes damage, grab opponent by the ears and slam his head against the
table as many times as the amount of dammage Duke took.
- If apponent does something you hate tap Duke to swear uncontrolably.
- If apponent has more creatures out than you at any time in the game, yell
out "Suck on this" then light every card apponent owns on fire then urinate
on the ashes, then laugh in his/her face.
- YOUR GONNA DIE FOR THAT - Duke Nuk'em
- Submitted by Allan Brasseur
- Dwarven Spirits Aftermath - Red Sorcery [2R]
- target player loses next turn.
- "The dwarves have a potent spirit which they drink in copious amounts, but very
dangerous to anyone else. As most have found out the next morning"
- Submitted by nigel coutts
- Famine - Red Sorcery [2RR]
- When Famine is cast controller of Famine is allowed to eat all of target
opponents lands in play at the time and you gain one life for every
successfuly eaten land.
- "I'm so hungry!" "Stay away from my lands you pig!"
- Submitted by The Creaters of "The Rock"
- Feat of Strength - Red Instant [0]
- Tap the table to make a REALLY big mess.
- Submitted by Adam Cochran
- The Flasher - Red Summon [4RRRR] 2/2
- When the Flasher comes into play, all blue creatures are destroyed
for fear of, well. . .guess.
- RRR: Flasher flashes target creature. Put a
horror token on that creature. That creature does not deal damage for as
long as the horror token is on it.
- RRRRRRR: Flasher takes off all clothes
and runs around naked, killing all creatures except for artifact creatures.
It is then hit by a car and dies. If the Flasher is destroyed, remove all
flash tokens from all of the affected creatures.
- OH DEAR!--Bertha, Illiterate Geezer
- Submitted by Darrell Forbes
- Flying Camel - Red Summon [6RR] 5/4
- Flying.
- When Flying Camel comes into play, put five dung counters
on it. Remove one dung counter to put a -6/-0 counter on a creature. If a
Fireball is cast the round that a counter is used, destroy all creatures in
play. Flying Camel is not destroyed by this effect.
- Submitted by Darrell Forbes
- Goblin Drapes - Red Enchant Land [2 Colorless, R]
- Enchanted land will only provide 1 colorless mana when tapped.
- The drab Goblin drapes will drain the color from anything.
- Submitted by Cole Bozman
- Goblin Goreharvest - Red Interrupt [R]
- Takes all goblins in your graveyard out of play.Give all your creatures a
+0/+* counter.* is how many goblins were removed from play.
- Submitted by Sam Schreiber
- Increasing Market Value - Red Interrupt [5RR]
- Can only be played on Moxes. Rip target Mox into at least 20 pieces,
effect cannot be countered.
- "I watched in glee as the cloister value of my cards jumped .001%" - Amethyst the Magic Trader
- Submitted by Eric Summers
- Inferno Flash - Red Instant [R]
- A creatures blocking or blocked by target creature are killed and do no
damage.White and green creatures blocking or blocked by target creature
cannot regenerate and are placed out of the game.
- Submitted by Sam Screiber
- Mark Bane - Red Sorcery [R]
- Bury target opponent named Mark. This card has no effect if your opponent has any other name.
- Submitted by Greg Lohman
- Martial Master - Red Summon [0] 2/2
- Tap to lose game. Upon losing the game, the opponent is forced to pay for martial
arts lessons of your choice till you get the highest ranking in that field. After
learning this martial art kill your opponent. effects to redirect are pointless
because after all this guy is a martial master.
- Submitted by Chris Sinsabaugh
- Menendez Brothers - Red Sorcery [RR]
- When cast,Menendez Brothers deals an amount of damage to opponent equal to the
sum of all of the powers of all of his/her creatures.
- Submitted by Jeremy Rahe
- Mind Vortex - Red Instant [RRR]
- Mix all creatures in play together and all the lands together in two
piles and flip a coin.If it comes up heads,keep the pile of creatures and
give your opponent the pile of lands.If it comes up tails,keep the lands
and give your opponent all the creatures.
- Submitted by Sam Schreiber
- Nuclear Blast - Red Instant [X Colorless, R]
- Deal XXXXXX damage to any number of target players and creatures.
- Nuclear Blast may not be the target of spells or effects. Effects that
prevent or redirect damage may not be used to counter this loss of life.
- Submitted by Corey Narsted
- Orcish Moron - Red Summon [0] */*
- Is Unblockable
- Power & toughness equal to combined total of opponent(s) life.
- Comes into play tapped. Does not untap as normal during controler's untap phase
- Tap to untap
- Submitted by Chris Sinsabaugh
- The Pest - Red Enchantment [0]
- When the pest comes into play, the controller of the pest gets to
pinch each opposing player. On any other turn tap the Pest to scream into
target player's ear until he goes deaf. Sacrifice the Pest to force target
player watch 10 straight hours of Barney reruns.
- Submitted by Chris
- Smoking Pot - Red Instant [2RR]
- Target creature thinks it gains flying until the end of turn
- Submitted by R.J. Dallinger
- Tempest - Red Enchant World [1R]
- All creatures lose 'protection from...' ability
- This card may not be the target of white spells or effects.
- ...May you be devoured by your own worst fears. - Lady Chatzuk
- Submitted by Joe Ganis
- Tie on the doorknob - Red Instant [RR]
- Play before target player's upkeep.
- That player may not tap any cards they control for that turn.
- Submitted by Michael Hilburg
- Usenet Troll - Red Summon [1R] 0/2
- Usenet Troll can be targeted by effects that target SPAM. Usenet
Troll takes no damage from creatures. Force target creature to attack
Usenet Troll. Force target creature to block attacking Usenet Troll.
- Playing Magic leads to Devil Worship--UNIX is dead--Windows 95 is taking over.
- Submitted by George Ruban
- Warp Revenge - Red Enchant Land [X RRRRR]
- Land enchanted now cannot be tapped for mana and has an upkeep of X that must be payed or owner
of land loses X creatures and is dealt X damage.
- Submitted by Sam Schreiber

WHITE
- Angelic Vampire of The Light - White Summon [3WW] 5/3
- Flying
- Upkeep : Sacrifice a creature and discard a card at random, or bury Vampire.
- Tap : Destroy a black creature. At the end of any turn bury Vampire of the light.
- If a black or red creature goes to the graveyard during a turn in which Vampire
of the light damaged it Vampire gets +1/+2. If a green or blue creature goes to
the graveyard during a turn in which vampire damaged it, vampire gets -1/-0
- All white angels get +0/+1 and do not tap when attacking.
- If vampire kills another vampire, gain control of that vampire.
- "Some angels can be tainted, but are always brought back to the light; maybe
not as pure as before though!"
- Submitted by Doug Kettler
- Ashisms - White Enchantment [2 Colorless, WWW]
- All white creatures gain +0/+3 and protection from black. Any
white creature with an upkeep higher than 1 is reduced to 1 white. All
white creatures now have a one white upkeep.
- Submitted by Sam Stein
- Arctic Rabbit - White Summon [5WWWW] 3/11
- 5W,3G : Arctic Rabbit gains rabies. This gives it +12/-1, Rampage:10,
First strike, and Trample.
- Sacrifice Arctic Rabbit to gain 5 life.
- X W : Arctic Rabbit deals X unblockable damage to all black or red player.
- I thought the cute thing was harmless, until....
- Submitted by Kevin
- Betcha can't eat just one - White Enchant World [W]
- Upon casting, place a bag of chips on the table. All players eat
one chip. After that, for every chip a player eats, they lose 1 life.
- Submitted by David Schultz
- Bob - White Summon [0] 0/1
- Cannot be blocked by any creature. May only be tapped by
controller. Not affected by Icy Manipulator, Maze of Ith, Ice Flow, etc.
May not be the target of any spell.
- Tap : Allows caster to stick hands in
ears with fingers spread and wiggle while saying "nah, nah, nah, nah, nah"
at target player.
- "Oh, it's you Bob!"
- Submitted by Jamie Powell-Herbold
- Burden Carrier - White Summon [2 Colorless, WW] 2/2
- Any spell that can target Burden Carrier, does. Each time a spell is
targeted at Burden Carrier, put a +1/+1 counter on the Carrier.
- Responsibility was the measure of his great heroism. It is also the first
word on his tombstone. --Shennalla, Serra High Priestess
- Submitted by Andy Ng
- The Energizer Bunny - White Summon [WWWWWWWWW] 1/1
- Plainswalk.
- Energizer Bunny cannot be destroyed by any creature,
artifact creature, enchantment, or artifact by any method whatsoever.
Summoning cannot be countered.
- W, Tap : Destroy all swamps and mana batteries.
- Just look at what it did to Darth Vader and Boris and Natasha. . .
- Submitted by Rossi Zimmerman
- Harekare - White Sorcery [X, WW]
- Sacrifice X creatures that you control and gain life equal to the sum of
the creatures' toughness.
- Your sacrifice shall bring forth our ultimate victory.
Remember, honor is everything. --Kantashi, General of the Crane Elite
- Submitted by Andy Ng
- Hypnotist - White Summon [WW] 5/9
- Protection from black.
- Tap : Take control of target creature.
- Sacrifice a creature you control to put a +1/+1 counter on a creature you
control.
- Submitted by Corey Narsted
- John Travolta - White Summon [3WWW] 1/7
- Summon Disco-Dancer
- Protection from Black
- WWW : Tap to add one disco counter
- Tap : Remove X disco counters. Removes X/2 black creatures from game.
- WWWW : Sacrifice John Travolta to remove all black cards and swamps in play from game.
- Submitted by Carl Wonders
- Leah, Valkyrie Princess - White Summon Legend [10WWW] 7/9
- 1 : Permanent +5/+5 to any Creature
- 2 : Destroy any Red or Black Card in Play
- 3 : Search Your Deck for a creature or artifact and put it directly into Play
- 4 : Hey, Let her Do anything She wants!
- Cannot Be The target of spells or Effects or untarged spells or efeccts
- "Aren't I The Best Thing That Ever Happened?" - Princess Leah
- Submitted by Anonymous
- Loraina Bobbit - White Summon [5W] 0/1
- Tap Bobbit to bury all cards with pictures of male creatures. If it is unknown
what the creatures sex is, bury it.
- Tap Bobbit to make target player cringe in pain and lose a turn.
- Oh my, Was that attached? - Loraina Bobbit
- Submitted by Anonymous
- The Mighty Mouse - White Summon [WWW] 0/5
- Tap to look at inane--albeit funny--jokes about Magic:The Gathering.
- Submitted by DaBeast
- Responsibility - White Enchantment [WWW]
- Creature responsibility enchants gains +1/+2 every time you damage the
opponent and loses -1/-2 whenever the opponent damages you. Pay WW during
Upkeep or destory responsibility and put a +1/-1 counter on creature it
enchants.
- The good thing about being responsible is that when you win it's always your
fault.The bad thing is when you lose it's always because of you! - Long-Lost Scroll of Power
- Submitted by Sam Schreiber
- RPG Players - White Summon [2 colorless, W] 0/3
- 2W, Tap : Tap CCG players to turn taget creature into a white 0/4 creature with the ablilty to turn another creature into an CCG player,with all the abilities of the first CCG player.
- Tap : Target creatur of toughness 4 or less is tapped as long as the CCG players ar tapped,cannot affect another CCG player.
Cannot be tapped by any other CCG players effects,unless given permisson by creatures owner.
- Infamous for spreading RPGs,they are regarded as nerds,til'they show you one,soon after that,you ARE one,insididous - Andrew Patterson,former CCG mocker,current CCG player
- Submitted by Andrew Patterson
- School Wimp - White Summon [1W] 1/1
- Trample. If assigned to block,School Wimp is ripped up and thrown
away because it's a really bad card and has a stupid idea.
- Don't hit me! Pleeeeeeeeeeassssssssssssse! I'll tell my mommy on
you--School Wimp
- Submitted by Matt Dubno
- Security - White Summon [WWW] 2/2
- Sacrifice Security to regenerate target creature.
- Security Ensigns are familiar for protecting others with no regard
for their own well-being.
- Submitted by Cole Bozman
- Soul Caretaker - White Summon [5WWWWW] 3/3
- Summon Avatar
- Protection from black
- X colorless, Tap : Pay X to take a creature from your graveyard and place it under Soul
Caretaker. Where X is the target creatures casting cost. Soul Caretaker also
receives damage equal to the creatures casting cost.
- Sacrifice Soul Caretaker to bring all creatures under soul caretaker into
play. Remove Soul Caretaker from the game.
- "... and the old man fought off the demons and brought me back to life."
- Submitted by Eric Lefebvre
- Sportsfan - White Summon [2WW] 2/2
- Tap Sportsfan to deal one damage any player.
- May only be tapped if Stadium is in play.
- Submitted by Michael Hilburg
- Uphoria - White Enchantment [2WW]
- put 5 peace counters on Uphoria when brought into play.
Any player may pay 3 life to remove one peace counter.
Remove a peace counter during each of your upkeeps.
When there are no peace counters on Uphoria, remove it from play.
- As long as Uphoria is in play, no player may declare
an attack
- "The river was so beautiful, I thought I'd invite the
nearest Orc to join me in fishing" - Dwarven Soldier, memoirs
- Submitted by Arron Hancock
- Word Problem - White Instant [XWW]
- Ask opposing controller to solve a mathematical word problem,
failure to do so results in X damage to controller.
- If it takes Bob five hours to mow the lawn and Tim three hours to
mow the lawn, how long does it take them together?
- Yslamiri - White Enchant Creature [0]
- This card is a white spell when cast and a white permanent.
- Target Creature Yslamiri enchants gains Protection from the Force.
- Submitted by David Weiss

MISCELLANEOUS
- Were-Player - Enchant World [?? casting cost]
- All players are now considered */* creatures where * equals that
player's life. Players can now attack or block as a normal creature. Any
player may pay half his life to destroy Were-Player. A player may sacrifice
two creatures or three land to gain 5 life.
- Submitted by Phil
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