Magic Card Creations

LAND
- Beach - Legendary Land
- Cumulative Upkeep: Gain 1 life. Effects that prevent or redirect damage
can not be used to counter this gain of life.
- All Damage dealt to you or any of your creatures is doubled.
- Tap - Add one colorless mana to your mana pool.
- Tap - Sacrifice Beach to add 2 colorless mana to your mana pool
- Nothing like relaxing on the beach, right?
- Submitted by David Weiss
- Camelot - Land
- Tap : Tap all your opponents creatures. You must sing a Monty Python
song of your opponent's choice.
- "Oh, let's not go to Camelot. 'Tis a silly place." - King Arthur
- Submitted by Moonlore
- Dark Maze - Land
- Cumulative Upkeep: 1
- T: Add 1 colorless mana and one mana of any color to your mana pool.
- T: Tap or untap target artifact, creature, or land.
- Submitted by Ns022052
- Honest Urzas Used Artifact Lot - Land
- Tap : Target Artifact is taken from graveyard and put directly into play,
this artifact now has a cumulative upkeep of 2. If this is an Artifact Creature it will act as if was just summoned.
- "You get what you pay for." - Urza
- Submitted by Admiral Christopher
- Jungle - Land
- Add WBRGU to your mana pool. This mana may not be used as colorless
mana.
- Submitted by Cole Bozman
-
- Mishra's Malevolent Mini-Mall - Land
- All swamps and forests in play are destroyed.
- "People always ask me why I can't sneak through forests anymore. And I
always tell them- because there's no damn places left to practice!" - Jedit Ojanen, mercenary general
- Submitted by Wolfrider St'ven
- Submitted by Jed Thurlow
- Palace of Aliban - Land
- 9 colorless, Tap : Take up to 3 of opponents creatures and place them on
top of Palace of Aliban.
- Opponent flips a coin and you call it in the air. If the flip ends up in your
favor gain control of 1 of the three creatures on Palace. If opponent wins, tap Palace, and leave the remaining creatures on it. Continue until there are no more creatures on Palace or until opponent wins the flip. If Palace is tapped, it does not untap again for the rest of the game. During each player's upkeep, that player loses four life for each creature on Palace of Aliban.
- Ah! Not only the smell of rotting flesh, but of victory! - Knight of Aliban,
Book Of Palace Horrors
- Submitted by Steven Deobald
- Parking lot - Land
- Tap, X : Tap X creatures you control to put a X parking counters on parking
lot. Creatures tapped in this way do not untap untill all parking counters are removed.
- Tap, X : Tap X of opponents creatures.Remove all parking counters from
parking lot. X equals the amount of parking counters on parking lot.
- And finally when I realized that all the spaces where taken it was far to
late to escape - Memoirs of a Driver
- Submitted by Sam and Jason
- Savannah, Georgia - Land
- Add BG or BW to your mana pool w/ regular dual-land text.
- The people of Savannah, Georgia are known for their Southern hospitality.
- Submitted by Cole Bozman
-
- Semicolon - Land
- Phasing. Semicolon comes into play Tapped. Semicolon may not be the
target of spells or effects.
- Tap: Add three colorless mana to your mana pool.
- 3, Tap: Target opponent must name three uses for the semicolon, or his
life total becomes 1. Effects that prevent or redirect this loss of life may not be used.
- 4, Tap: For each semicolon on every card that you control other than
Semicolon, you may reveal the top card of your library. If a non-land card is revealed this way, put it into your hand. If a basic land is revealed this way, discard a card. If a non-basic land card other than Semicolon is revealed this way, discard two cards.
- 5, Tap, Sacrifice Semicolon: Gain X^2/YZ-(Y^2/XZ)-Y/2ZX+X^4/Y^4-Z^4
life, where X is the total number of times you used Semicolon's second ability, Y is the total number of times you used Semicolon's first ability, and Z is the total number of times that you used Semicolon's third ability including this time. You may not use this ability, if you have not used Semicolon's first or second ability. Effects that prevent or redirect this loss/gain of life may not be used.
- The semicolon: Punctuation with a bite!
- Submitted by Pegasus Team
- Shadowy Abyss - Land
- When Shadowy Abyss comes into play, remove from the game all non-land
cards in play. During each player's upkeep, that player may tap all mana producing lands he or she controls to return directly into play under their control any one card removed by Shadowy Abyss. If Shadowy Abyss leaves play, remove it from the game.
- Submitted by Lucas Axtman
- Slums of Pendrell Vale - Land
- During each player's upkeep, bury the card in play that has the highest
converted mana cost.
- You're not going to park your Ornithopter in THAT neighborhood, are you?
- Submitted by Anonymous
- Stadium - Land
- All Sportsfans gain +1/+1, banding and trample.
- Submitted by Michael Hilburg
- Time Void - Land
- You may cast permanents or sorceries anytime you could play an instant.
- Your opponents may only play instants and interrupts only when they could play sorceries
- Each time you cast a permanent other than a sorcery or local enchantment when you regularly could not, lose life equal to one-half (round up) it's converted mana cost and target opponent gains 2 life.
- Submitted by Ns022052
- Urza's Temple of Death - Land
- Tap, Sacrifice a creature: Gain life equal to the creature's casting cost.
- Tap, Sacrifice a creature: Add colorless mana equal to the creature's
casting cost.
- Tap, Sacrifice all of your creatures: Target opponent must sacrifice all of
his or her creatures.
- Submitted by Sam Screiber
- War College - Land
- Tap, X, Sacrifice a creature: put X/X legend creature token into play with
Rampage:2 and Cumulative Upkeep:5. X equals the power and toughness of sacrificed creature added together and doubled.
- And then,when he left,he was truly not himself anymore - Newspaper
Editor
- Submitted by Sam Schreiber
- Woodstock - Legendary Land
- T: No creatures deal damage this turn
- T: Add two mana of any color to your mana pool.
- "Far out, man."
- Submitted by Miss Willcox

ARTIFACTS
- Aftermath - Artifact [3]
- Bury all permanents. All players discard their hand. Any cards that were removed from the game are placed into their owner's graveyard.
- All players shuffle their graveyard into thier library and deal themselves a new hand of seven cards. All players' life totals are set to 20.
- Submitted by Ns022052
- Alka-Seltzer - Mono Artifact [2]
- 1, Sacrifice Alka-Seltzer: Bury target bird.
- Submitted by Anonymous
- Amulet of random effects - Mono Artifact [10]
- Tap : Sacrifice Amulet of random effectand remove it from the game. All
players reshuffle their hands into their libraries. All players count the number of permenents they have in play and draw that many cards from their libraries. All permenents in play are buried and all players get to put all permenents from their hands directly into play.
- ... when I finished reading the inscription every thing had changed ...
- Submitted by Eric Lefebvre
- Big Toilet - Mono Artifact [10 Colorless]
- Comes into play tapped. Every turn it is untapped, put a flush counter on
Big Toilet.
- Tap, remove seven flush counters, sacrifice: Bury three target permanents.
- The last thing he heard was a WOOOOSHHHHH. . .
- Submitted by Justin
- Big-Wheeled Truck - Mono Artifact [X5]
- Put X gasoline counters on Big-Wheeled Truck. Remove a gasoline counter
every time it becomes tapped.When it has no gasoline counters on it destroy it.
- Tap: target creature gains trample,roadwalk, and +2/+2.
- Submitted by Sam Schreiber
- Can o Coke - Mono Artifact [1]
- Tap: put a Caffeine on target creature. If any creature has 3 caffeine
counters on it, remove it from game.
- Creatures with Caffiene counters on them get +2/+1
- Submitted by King Richard Crainum II
- Car - Mono Artifact [5]
- Tap : Target creature gets Roadwalk and cannot deal damage untill Car is untapped.
- 2 : Untap Car. Once this ability is used car cannot be tapped again until
end of turn.
- Submitted by Sam Schreiber
- Coin of Joy - Mono Artifact [5]
- Tap, 5, Sacrifice Coin of Joy: Flip a coin, if it
lands heads up you win. If it lands tails up, target opponent loses.
- Submitted by The Savidger and Krillion
- The Flying Circus - Continuous Artifact [5]
- When the flying Circus is in play, every player except the controller of
the Flying Circus must say a line from Monty Python's Flying Circus during his or her upkeep. If they fail to do so in 10 seconds, or use a line already said in this game, they lose 2 life.
- And now for something completely different.
- Submitted by Ronald Gravendeel
- Generic Item - Continuous Artifact [1 Colorless]
- Any player who speaks loses 5 life.
- Submitted by Greg Lohman
- Holy Hand Grenade of Antioch - Mono Artifact [5 Colorless]
- 3, Tap : Destroy target bunny or target rabbit.
- 4, Tap: Target player that does not have a holy hand grenade in play must
concede the game.
- "We have the holy hand grenade!"
- "Of course! 'Tis one of the sacred relics brother maynard carries!"
- Submitted by Joven
- Hoser - Artifact Creature [10 Colorless] 1/1
- Trample, Rampage 3
- Can only be blocked by three or more creatures
- And we thought it was a cute creature, eh.
- Submitted by Patrick Jascot
I Can't Believe It's An Artifact! - Mono Artifact [4 colorless]
When "I Can't Believe It's An Artifact" is cast, you must prove that this card is an artifact and that it has 30% less fat and calories than normal artifacts.
Tap : All non- "I Can't Believe It's An Artifact" artifacts in play are destroyed.
"Do you think I'm fat? I shouldn't eat this piece of cake!" -- Serra Angel
Submitted by Sloppy
- Keg - Mono Artifact [2 Colorless]
- Tap to remove all non-white and non-artifact creatures from play until your
next upkeep. Return them to play tapped.
- Drinks are on the house
- Submitted by Adam Cochran
- Lab of Irthen - Mono Artifact [20]
- Sacrifice Lab of Irthen to put a boom counter on each player.
- Every turn boom counters do 2 damage to the player they are on.
- Submitted by Sam Schreiber
- Land Fill - Artifact Creature [1 Colorless] 0/1
- When Land Fill comes into play sacrifice 5 lands.
- Tap : Destroy target Land. Land Fill gets +1/+1
- Tap, Sacrifice Land Fill: Return all destroyed land into play under your
control.
- Submitted by Shawn Sedore
- Librarian - Artifact Creature [3] 1/2
- During your upkeep look at the top 2 cards of your library. You may then replace the 2 cards in any order.
- Submitted by Chad McGowan
- Lump of Nerf - Continuous Artifact [6 Colorless]
- All cards in play that have at least one of the the following letters are buried: Q, Z, X, V, W.
- Submitted by Cole Bozman
- Lunatic Creation - Artifact Creature [7 Colorless] */*
- When cast, bring a new magic deck into play with all current players controlling this beastly creation. This Creature has 20 hit points like a normal player. Attacks lowest hit point player with it's creatures. Never attacks or blocks.Power/toughness is */*, where * = hit points.
- Submitted by Mark Wegner
- Machine that goes "Ping" - Continuous Artifact [8 Colorless]
- No creatures may go to the graveyard from play.
- All hail the machine that goes "Ping".
- Submitted by Cole Bozman
- Map of Ith - Mono Artifact [0 Colorless]
- Tap to make target creature untargetable by Maze of Ith until end of turn.
- Submitted by Anonymous
- Medusa - Mono Artifact [10 Colorless]
- Tap : Stick to your forehead and shout "LOOK AT ME EVERYBODY!" All players who look at you during your turn suffer 9999999999 damage. Discard after you use this ability.
- Submitted by Anthony Dharmasurya
- Mine Field - Continuous Artifact [4 Colorless]
- Whenever a non-flying creature attacks, Mine Field does 3 damage to it.
- Submitted by Justin Epstein
- Mox Jet Clone - Continuous Artifact [2 Colorless]
- Tap : Add R to your mana pool
- "No! You fool! Now everyone has one!" - Mishra
- Submitted by Jeremy Widder
- Nameless Weapon - Artifact Creature [12 Colorless] 12/15
- Comes into play tapped.
- Nameless Weapon may only attack once after summoning.
- Trample, Rampage: 2, First Strike.
- 1 Colorless: Give Nameless Weapon +0/+1 until end of turn. Sacrifice Nameless Weapon to remove from the game all permanents in play and to deal its toughness in damage to all opponents.
- Submitted by Corey Narsted
- Oliver's Cap - Mono Artifact [3]
- Sacrifice Oliver's Cap to force your opponent to do silly dance. If he don't want, you win the game.
- Submitted by Olivier D'Amours
- Padlock on the Suitcase - Continuous Artifact [0]
- All cards in play not in the lastest revision of magic the Gathering, and the current expantion become tapped. No cards from previous expantions or editions may be cast while padlock is in play.
- Submitted by Marc Shotter
- Punch under the table - Artifact Interrupt [0 Colorless]
- Interrupts target spell as it is being cast.
- I cast bl.. ouch!!!
- Submitted by Yngve S%F6derlund (When I got it, the name was garbled up)
- Reality Check! - Mono Artifact [10 Colorless]
- Everyone stops playing. The game ends in a draw. Everyone must then get a life. (There is no counter to this card)
- Player1: I nearly won! Why did you do that?
- Player2: Hey, it's only a game.
- Player1: No! NOOO!!! I must keep playing!!!! I must win!!!!
- Submitted by General Leo (MCL)
- Ring of Clumsiness - Mono Artifact [4 Colorless]
- Tap : Target creture deals it's power in damage to itself
- "Oops!, I dropped it..."
- Submitted by Misha "Cheese" Gale
- Rock - Artifact Creature [0] -9/-9
- Cannot attack or block. If card is put into graveyard it deals you 19 damage. For all other puposes, this card is completely useless.
- HA HA HA! I CAN'T BELIEVE YOU CAST ME!!!
- Smaug - Continuous Artifact [0]
- Tap to win the game
- Submitted by Chris Sinsabaugh
- Sweetness - Continuous Artifact [1]
- When Sweetness comes into play bury all creatures you control.
- All land you control may provide an additional mana of your choice.
- Submitted by Brent Wilson
- Thopterthopter - Artifact Creature [0] 0/1
- As long as Thopterthopter is in play, all Ornithopters and Roterothopters gain +1/+1.
- %$*#@& THOPTERS!!! - Doug, Mage for Hire
- Submitted by Shaun Clayton
- The Toaster - Mono Artifact [1]
- During a person's upkeep they must sacrifice a card in their hand to the toaster. If they don't they must get down on both hands and knees and worship the toaster for one minute or lose 100 life. If they do either of the above they may bury one of target opponent's permanents.
- Submitted by John Humphrey
- Troublesome Carpet - Artifact Creature [5] X/X
- X is equal to the number of cards in your graveyard minus the number of creatures you have in play.
- "The carpet is a very useful weapon, when you know how to use it.."
- Submitted by Tekay McGregor
- T.V. - Continuous Artifact [10]
- Tap all creatures for the rest of game.If a new creature enters play it is tapped for the rest of the game.
- Submitted by Sam Schreiber
- Urza - Artifact Creature [5] 0/2
- Urza's landswalk
- If opponent has an artifact that has Urza in it's name Urza gains +5/+3 and Rampage:1.
- Destroy Urza if it is the only card in play with Urza in the title.
- Submitted by Sam Schreiber
- Urza's Bathtub - Mono Artifact [1]
- Tap : Wash your hand.
- Scrub-a-dub-dub! - Urza
- Submitted by Eric Tyson
- Urza's Manticore - Artifact Creature [4]
- At the beginning of your Upkeep You may discard a card. If you do not, put a -1/-0 counter on Urza's Manticore.
- At the end of your Upkeep, Urza's Manticore deals damage to you equal to it's power.
- If Urza's Manticore's Power is ever 0, destroy it. It may not be regenerated.
- 2: Put a +1/-1 or a -1/+1 counter on target creature.
- 2: Regenerate target creauture.
- T: Urza's Manticore deals 2 damage to target creture or player, and 1 to you.
- "Legend says that it grew too strong; eventually he was forced to banish it. Here legend is right.. Legend also says that it will never return. Here legend is wrong."
- Submitted by Ns022052
- Urza's Pencil - Artifact [2]
- T: Use a pencil to scribble on target card. Claim that it was the will of Urza to do so.
- "Sorry about your Mox, man. But it was the will of Urza."
- Submitted by Miss Willcox
- Urza's Pencil Sharpener - Mono Artifact [5 Colorless]
- 1: Sacrifice Urza's pencil sharpener to give target creature: trample, first strike banding, +4/+4, or rampage 2.
- Submitted by Anonymous
- Urza's Sacrifice producer - Artifact Creature [2] 2/1
- Tap,5 : Put a 0/1 artifact creature into play that cannot attack or defend.
- Tap,10 : Put a 0/1 artifact creature into play that cannot attack.
- Submitted by Sam Screiber
- Urza's Trash Heap - Artifact [4]
- When Urza's Trash Heap comes into play, target player sacrifices a permantent
- T: Search your library for an Angel Creature card. Put that card directly into play. It has haste this turn. Shuffle your library.
- T: Target Goblin cannot attack this turn.
- "And I just cleaned that!!" - Urza to his Trash Collectors
- Submitted by Hotstuff
- Useless Card - Artifact Creature [0] 1/0
- Does absolutely nothing.
- Vault of Misfortune - Mono Artifact [7 colorless]
- Tap this artifact to remove special ability requiring a tap symbol of target creature until end of turn.
- Submitted by Dan
- Wall of cardboard - Artifact Creature [0] 0/1
- Target creature wall of cardboard blocks gains +1/+0 and trample.
- Submitted by Bubba
- Wand of stupidity - Continuous Artifact [2]
- Tap to put a counter in your left ear.
- Tap to put a counter in your right ear.
- Sacrifice Wand of Stupidity to put a counter in your nose. Use this ability only when you have counters in both your ears.
- Submitted by J'rgen Olsson
- Windows 95 - Artifact [??]
- Place five tokens on Windows 95 when it enters play. Whenever any one of your permanents becomes tapped, place a token on it. Anything with a token on it does not untap during your untap phase; instead remove a token on it. During your upkeep, remove a token from Windows 95. If Windows 95 is in play with no tokens on it, opponent may not cast any spells unless he/she also has Windows 95 in play.
- from Mark Green's Posting to a MTG newsgroup. (Submitted by ArbataX)
-
- Word 6.0 - Artifact Creature [$129] 20/20
- Word 6.0 may not block or attack on the turn it comes into play or any other turn that it is in play. If it becomes tapped, it gets a -3/-3 counter. If a Word 5.0 or Word 4.0 is in play then tap Word 6.0 during your upkeep. If Word 6.0 is goes to the graveyard then gain 10 life. All of your creatures get -1/-1 counters while Word 6.0 is in play. If Word 6.0 is regenerated then controller takes 5 damage.
- It was big, confusing, slow, and useless. We could only hope that it would be destroyed before it did any more damage. -The User
- Submitted by Eric Callahan

GOLD
- Barney The Dinosaur - Gold Summon [5BUGRW] 9/9
- Trample,swampwalk,islandwalk,forestwalk,plainwalk,mountainwalk,rampage+9,first strike,banding
- Cannot be blocked by creatures or walls.
- Barney The Dinosaur may not be the target of spells or effects.
- If Barney The Dinosaur damages target player, he has to sing the "I love you song"
- Submitted by Jonathan Syu
- Beer Elemental - Gold Summon [3RRR] 4/3
- Tap : Put an +3/-2 intoxication counter on target creature. During creature's controller's upkeep, remove the intoxication counter and put a -2/-2 hangover counter on creature.
- Whenever a player is damaged by Beer Elemental, he or she gains a beer counter. If any player ever has more beer counters than friends to laugh at them then they must fall unconscious.
- The breath. I always remember the breath - renegade Whisky Angel
- Submitted by Daniel Murray
- Bill Clinton - Gold Creature - Fool Legend [WUBRG] 2/3
- B, say "Yes I did smoke pot, but I did not inhale": Destroy target Reputation.
- B, Sacrifice Bill Clinton: Search your library for a George W. Bush card and put it into play.
- "But honey, its not what it looks like!"
- Submitted by Fay
- Bob Villa - Gold Summon [3RG] 1/4
- Summon Legend
- Protection from blue
- Tap : Look trough your library for an artifact and put it directly into play this artifact now has an upkeep of 2 plus any other upkeep cost it might already have.
- "... on our next show, i'll show you how to build ..." - Bob Villa
- Submitted by Eric Lefebvre
- Bread Being - Gold Summon [2BUGW] 5/7
- Flying, Trample
- G : Gain permanent control of target Sea Gull.
- U : Target Sea Gull you control gets +1/+2 until end of turn.
- B : Target Sea Gull you control gets +2/+1 until end of turn.
- BBUW : Target Sea Gull you control gets a permanent +3/+3 counter.
- W : Bread Being counters target Alka-Seltzer.
- Tap : All Sea Gulls you control get banding until end of turn.
- Submitted by Anonymous
- Canibus Farm - Gold Enchant Land [GGUU]
- When enchanted land is tapped for mana, add one mana of each type to your mana pool
- "Canibus can be good for you, you know."
- Submitted by Tekay Mc Gregor
- Colin - Gold Creature[WWUUBBRRGG]
- Annory target player to gain 6 life.
- T: Annoy target player so they lose 6 life.
- T: Interrupt sentence to say banana. Counter target spell
- T: Sing the "We be jamin'" song to gain prtoection from all colors
- Submitted by DNCS1DAD
- Confused Bear - Gold Summon [UG] 2/2
- Comes into play tapped
- If Confused Bear becomes tapped, untap it.
- If Confused Bear becomes untapped, tap it.
- "My head hurts"
- Submitted by Unknown
- Corpse Collector - Gold Summon [BBU] 1/2
- Tap to place any creature under Corpse Collector (under the card). Tap to bury any creature under Corpse Collector in target creature's owner's graveyard. If Corpse Collector is removed from play, all creatures under Corpse Collector are returned to their owners tapped and do not untap during their next untap phase.
- "Bring out your dead!"
- Decipher Card Game Maker - Gold Instant [3BBR]
- Target Opponent Buys two Star Wars and Two Star Trek Starter decks and attempts to make halfway decent decks with them. If that player cannot, then he or she must give away any main characters found in those starters to you. That opponent then loses the game.
- Submitted by David Weiss
- Fly priests - Gold Summon [15] 20/20
- Flying, Bands and First Strike
- Upkeep : 5
- 1 : Put a spore counter on Fly Priests
- 0 : Destroy a spore counter to add a -2/-2 counter on Fly Priests.
- Submitted by Jason Doyle
- Gandalf - Gold Summon [3UWWG] 4/5
- Haste
- At the beginning of your upkeep, if Gandalf is in your graveyard, return it to your hand.
- T: Add [W] to your mana pool.
- T: Deal 4 damage to target black or red creature.
- T: Deal 3 damage to target player.
- T: Target attacking or blocking white or green creature gets +1/+2.
- T, Sacrifice: Prevent all damage from one target source.
- And after, was Gandalf, the White.
- Submitted by Exodus
- Insanity - Gold Instant [0]
- All creatures go insane so they all attack their controllers.
- "INSANE IN THE MEMBRANE, INSANE IN THE BRAIN!!!"
- Invertion - Gold Enchant World [3BBRR]
- Tap: Everything involved in game (cards,people,counters,etc.) are reversed. Card tougness,power,damage,etc. is reversed. People must stand on heads,cards are tapped the other way,damage and live-gaining is damage,etc.. This card can not be destroyed or countered by any other card. Invert is not affected by itself. If Invert is not followed, then player gets 5 damage that can't be redirected or countered. Damage is regular damage,not life.
- "Ho on! Gnihtyreve si sdrakcab! Pleh!" - Mishra,Urza and the whole Dominia gang
- Submitted by Max
- Jesters Curse - Gold Interrupt [3URB]
- Cast only when a player Jesters Caps you for the fourth time and then goes to cast Drafnas Restoration or reconstruction or Copy Artifact.
- Destroy all permanents in play, Bury all land, All players must loose half of their life and the player must conceed to a full 3 hours of Noogie therapy.
- Submitted by Alex Liddell
- The Knights who say Nee - Gold Summon [5BUGRW] 4/8
- Tap : Destroy target creature
- G, Tap : Force target player to buy you a shrubery
- U, Tap : Force target player to cut down a tree with a herring
- Submitted by Julian Milner
- Land Clump - Gold Sorcery [RBG]
- Sacrifice all your permanents. Look through target opponent's library and rearrange the cards in any order.
- @%*!!! Where's my LAAAND!
- Submitted by Anonymous
-
- Maggie Thatcher - Gold Legend [4WUBRG] 1/1
- When Maggie Thatcher comes into play, destroy all artifacts and Enchantments un less any player does an impression of John major.
- All lands you controll produce four mana of any color when tapped for mana.
- All players skip thier untap phase. At the end of each player's turn, that player my untap 3 lands, 2 artifacts, and 1 creature.
- "Oh my God! She's going to ruing everything!"-J. Major
- Submitted by Unknown
- Matematico, The Ancient One - Gold Summon [11 ???] 0/1
- Ancient One can be brought back to play, no matter if He is removed from play.
- Say sonny, when I was your age. . .
- Submitted by David Fernandez
- Merfolk Poison - Gold Interrupt [2UWX]
- Counter Target Spell. Caster of target spell loses X life. X is the casting cost of target spell. This loss of life cannot be prevented by spells or effects that prevent or redirect damage. At the beginning of the next upkeep, draw one card.
- Submitted by Joey HachÚ
- Mikey - Gold Summon [4 Colorless, RB] 2/2
- Tap to destroy any creature. Untap to gain Life.
- Mikey will eat anything.
- Submitted by Eric Callahan
- Remove Hope - Gold Sorcery [50BRUGW]
- Remove target player from the tournament. Remove this card from your deck if you are not playing in a tournament.
- "Aiiii!!!"
- Submitted by Collin Jackson
- Shut up and playerator - Gold Enchant World [BR]
- Any Player who argues will have his or herself beat up by all other players.
- Submitted by John Chamberlain
- Solar System - Gold Enchant World [BBUUWWGGRR2]
- All creatures are placed on different planets.
- "We are lost in space!!!"
- Submitted by AAron Wilson
- Song of REALLY-BIG Anoyance - Gold Enchant World [0 Colorless]
- All players must begin to sing the most annoying song that they can think of. If one or more players sing the same song, they must immediatly sacrifice one land. If there are no lands left to sacrifice, put out a 10/10 SPAM counter. This counter cannot attack, defend, or be the target of any spell. If one opponent has more than 5 SPAM counters, the game ends and all cards are burned.
- Submitted by Rob Johnson
- Spam - Gold Creature [5RRRBBB] 10/10
- T: All of opponents creatures get -2/-2 until end of turn.
- "Oh the smell...the horrible smell!"
- Submitted by Nachos1
- SpitStorm - Gold Enchantment [2WWUU]
- All of the regular Lands you control become Spit-Covered Lands, And all Spit-Covered Lands you controls become regular Lands.
- Submitted by Anonymous
- Static Electricity - Gold Enchant Creature [1RUG]
- Whenever a creature comes into play, put a +1/+1 counter on the creature Static Elctricity enchants.
- "Hey, Look what i can do boss! Shocking!" - Quork, sorcerers apprentance, last words
- Submitted by Nanowar
- Thermonuclear Warhead - Gold Instant [1UGGRW]
- When brought into play, Choose a player. If that player can not play the sabatoge cost (where sabotage cost is amount of life),that opponent is destroyed.If he/she can play it, choose a new opponent. if opponent cannot play sabatoge cost,he/she is destroyed . repeat until an opponent is destroyed.If in event all opponents can pay sabatoge cost,spell is discarded.
- Submitted by Darwin, Divine leader of science and servent to Serra
- Trade Deck - Gold Sorcery [BUGRW]
- Trade seats, decks, and life points with target opponent.
- Hahahahaha! I've got 102 life and you've got 2! Die! Die! Di. . .uh oh. . .--2nd place finisher at world Magic championship
- Submitted by Darren Hewer
- Unnecessary Roughness - Gold Instant [BBRRUU]
- Punch target player in the face until he or she dies. No spells or effects may be used to counter this loss of life.
- Submitted by Dan Osman
- Urza's Haggis - Gold Instant [99999 M (Mutton) P (Pork)]
- All opponents must do highland fling and speak in a Scottish accent until end of turn. If they do not, you have the right to burn them at the stake for witchcraft.
- If any opponent is Scottish, leg it and lose the game.
- "McMoooooooooooo!" - Scottish Cow's last words
- Submitted by MH
- Wall of Saliva - Gold Summon [2WGBUR] 0/6
- If a creature is blocked by Wall of Saliva, it will get grossed out and faint. Tap the creature for 4 turns then untap with 1 -1/-1 counter. You can untap early if you add 2 more -1/-1 counters on the creature.
- Submitted by Jonathan Gibson
- Wall of SPAM - Gold Summon [3 Colorless, RBW] 1/7
- Wall of SPAM can be targeted by spells that target SPAM. Creatures blocked by Wall of SPAM do not untap as normal in oppenent's untap phase, he/she may pay 3 to untap one of their creatures affected by Wall of
- SPAM.
- SPAM, SPAM, SPAM, SPAM, SPAM, SPAM, SPAM, SPAM, SPAM. . .
- Submitted by Kyle Jewell
- Wizard Hunt - Gold Sorcery [X 4 Colorless]
- X is target player's life
- Play to make target player a 0/X colorless creature who cannot attack.
- KNOCK, KNOCK! "Who's there? What the...AARRGH!!" -Hapless Wizard
- Submitted by Duncan Sinclair
- Your Gonna hate this card - Gold Summon [RUGWB] 999/99
- All other players must beat each other up. Protection from red, black, green, blue, white, gold, etc., Swampwalk, Forestwalk, Islandwalk, Plainswalk, Mountainwalk, Rampage: 10, Flying, Trample, Regeneration, First Strike. Sacrifice your gonna hate this card to win game and make all other players destroy their decks.
- "Ahhhhh! Here it comes! Run!"--Urza, Mishra, Baron Sengir, Eron the Relentless, etc.

BLACK
- Atog Lord - Black Summon [1B] 1/4
- 0 : protection from white until end of turn
- 0 : protection from red until end of turn
- When atog lord comes into play sacrifice a permanent you own. Whenever Atog Lord uses one of the above special ability sacrifice a permanent you own. If Atog lord blocks a knight or cleric it gains +5/+0 and first strike until end of turn
- Put a +1/+1 counter on atog lord for every atog you sacrifice using its special ability
- "are you afraid? it's only an atog" - Sir gronus last words
- Submitted by Ivan Tranquillini
- Beast from the Sea - Black Summon [6 Colorless, BBB] 10/8
- Trample, First Strike
- Cumulative Upkeep: B and sacrifice a creature you control.
- Then I stood on the sand of the sea. And I saw a beast rising up out of the sea, having seven heads and ten horns, and on his horns ten crowns, and on his heads a blasphemous name.
- Submitted by Cole Bozman
-
- The Big Bang - Black Instant [2 Colorless, B]
- All cards in play are immediately destroyed. All players immediately reshuffle your graveyard into your deck and begin all over again with all life restored.
- Submitted by Annie Somerson
- Bridgekeeper - Black Summon [2BB] 1/1
Tap : Sacrifice Bridgekeeper to destroy target Bridge of Death. Bridgekeeper may not be blocked by the Knights of the Round Table or King Arthur.
"Wait a minute! I don't know that! Aaaaaaaaaaa!" -- The Bridgekeeper
Submitted by Elmer Egorger
- Brittney Spears, Devil Child - Black Summon [5BB]
- T: Put a Breast Implant counter on Brittney Spears.
- T, Remove X Breast Implant counters: Brittney Spears deals X damage to all creatures and players where X is equal to the number of counters removed.
- "I didn't know those were weapons."
- Submitted by Mike Atomicblade
- Dark Lord of the Sith - Black Summon [5BBB] 5/5
- Summon Vader
- Tap : Destroy Target Creature unless that creature has Protection from the Force.
- Creatures with Protection from Black may be targeted with this ability.
- Submitted by David Weiss
- Death Lodge - Black Enchantment [4B]
- Each time target mana is tapped, opponent must put a card in graveyard of your choice.
- Submitted by Nick Teaford
- Death storm - Black Enchant World [BBBBB]
- Send all creatures,artifacts,and lands out of the game.All players take 20 hits of colorless damage.All cards in players hands are sent out of the game.Graveyard is emptyed into trash can.
- Submitted by Sam Schreiber
- Departure of the Browns - Black Instant [2BBB]
- All Sportsfans in play gain +2/+2 and first strike.
- Bury all sportsfans after all players have finished a full turn.
- Discard all stadiums after all players have finished three full turns.
- Submitted by Michael Hilburg
- Despotic Spectre - Black Summon [2BB] 5/4
- Flying.
- Does not untap as normal during your untap phase. Bury a permanent under your control during your upkeep to untap Despotic Spectre. If Despotic Spectre damages opponent, opponent may discard one card at random from his hand to prevent the damage.
- "Oops." -- last words of Mihsra, Arch Mage of Dyslexia
- Submitted by Robert DeLoura
- Diabolic Laugh - Black Instant [0]
- Cast diabolic laugh only after one of the following events: Inflicting more than 20 points of damage to opponent in a single turn; countering a spell or twarting a strategy; destroying any permanant under opponents control. When cast you may laugh evily until the end of the turn and poke fun at your opponent if you wish. Draw a card at the beginning of the next upkeep.
- Submitted by Jason Wells
- Eternal Shade - Black Summon [B] 0/1
- If Eternal Shade is put into the graveyard, return it to play under it's owner's control
- The Eternal Shade is a sad, tormented spirit, doomed to infinitely cycle between the physical and spiritual planes. - Lim-Dul the Necromancer
- Submitted by R.J. Dallinger
- Final Exams - Black Enchant World [3 Colorless, BB]
- For the next five turns, all players skip there untap phase and attack phase and can not cast any spells other than instants and interupts unless they sacrifice 10 life points. All players draw two aditional cards each turn. After the five turns, reshuffle Final Exams into library. Exams may not be disenchanted, countered, or removed from the game.
- No more screwing around, no more games, no more social life. It's time to study. YOU ARE MINE! --Dolphbaloch, Demonic Schoolmaster
- Submitted by Andy Ng
-
- Fist of the North Star - Black Summon [4BBB] 5/5
- Rampage : 5
- Only enchantments can target Fist of the North Star.
- Tap : Let's one card start talking again
- Tap : Plant a seed.
- "That's right! In fact, you're already dead!" - Kenshiro, the Fist of the North Star
- Submitted by Sig
- Harbingers of Death Black Enchant World [6BBBBBB]
- During each players'upkeep, place a -1/-1 counter on each of his/her creatures. Players may pay 3 to remove a counter from one creature.
- With each step, we could feel our lives slipping away. . .
- Submitted by Jason Umfleet
- Hoard of Carnivorous Balls - Black Summon [4BBB] 0/2
- Tap : Whenever a instant or interupt is succesfully cast pay one life to give balls +1/+1
- Tap 2BB : Put a copy of The Hoard of Carnivorous Balls into play. Treat them as an exact copy of the original.
- A damn fissure would'nt even swallow up those...things!"- Balthasar, Anaba Shaman
- Submitted by Kris Clewell
- IRS - Black Sorcery [B X]
- Tap all opponents mana...permanently...
- Submitted by Chuck
- Killer Cow - Black Summon [BBBBB] 10/13
- Trample.
- Any creature that takes damage from Killer Cow is put into any graveyard.
- Leip Frogs - Black Summon [3BB] 3/3
- B: +1/+1 until end of turn
- BB : gain flying until end of turn
- 1 : protection from black until end of turn
- This card is dedicated to my friend Jonathan Leipman and he likes frogs
- Submitted by David Chang
- Lim-Dul's Swarm - Black Enchantment [2BB]
- All plains now produce colorless mana.
- If Lim-Dul's Swarm leaves play, you must
- sacrifice one land of your opponents choice.
- Pay BB during your upkeep or destroy Lim-Dul's Swarm.
- "...and then the swarms came, and the fields were barren." - Memoirs of a Farmer
- Submitted by Dan Tran
- MindWave - Black Enchantment [BBB]
- Any time an opponent taps a land, they must tap a creature that they control, and vice versa. The Land or Creature they are forced to tap does not carry out it's abilities as normal.
- Submitted by Matthew Morrison
- Mine Field - Black Enchant Land [X, B]
- Tap : When attacked all blockers and attackers take 10 damage.
- When land is tapped, it does 5 damage to owner.
- Mind Warp - Black Interrupt [4BBBBB]
- One per deck. Cast when attack is made, before defense is chosen to have all opponent's creatures attack their controllers. Other cards may be played to alter strength/toughness of creatures. Mind Warp is not removed from game, but simply put in graveyard.
- Submitted by Brannon Eldridge
- Murderous Rage - Black Sorcery [3BBBBB]
- Destroy All Cards you really REALLY hate and After That, Win Game!
- No Better, Take over your country!Even Better, Take Over the World!
- Submitted By Pinky And the Brain
- Pay Day! - Black Enchant World [5BBBBB]
- All creatures get a upkeep of 10 added to their origional upkeep(If they had one).
- Submitted by Sam Schreiber
- Pine Cone - Black Enchantment [2B]
- Tap, BB : Put a seed token into play. Treat this token as a basic forest. This counts toward your one land per turn.
- Submitted by Chad McGowan
- Rats of the Black Vise - Black Summon [9B] 6/5
- [1B] : destoy target creatre or encantment
- [4B] : destoy target artafact
- Submitted by Anonymous
- Sengir's Child - Black Summon [2BB] 0/1
- When Sengir's Child comes into play it gains the abilities of any creature in play which has Sengir in it's name. During your upkeep put a +1/+1 counter on Sengir's Child. The power and toughness of Sengir's Child cannot exceed that of the targeted creature.
- Submitted by Chad McGow
- Singing Moron - Black Enchantment [2 Colorless]
- Target creature is buried unless owner sings "I'm a little teapot" at the top of their lungs and does the dance.
- Submitted by Dan Negus
- Superman - Black Creature Legend [2BB] 1/1
- Superman cannot be countered.
- Kicker 1: Superman comes into play with X +1/+1 counters on it, where X is the sum total of all players' life and has the following abilities.
- 0: Target creature gains haste until end of turn.
- 0: Target creature gains flying until end of turn.
- 0: Target creature gains first strike until end of turn.
- 0: Target creature gains landwalk ability of your choice until end of turn.
- 0: Target creature gains trample until end of turn.
- 0: Target creature gains rapage: X until end of turn, where X is any number you choose.
- 0: Target creature phases out.
- 0: Target creature cannot be the target of spells or abilities until
- 0: Target creature blocks target attacking creature this turn if able.
- 0: Target creature deals damage equal to it's power to itself.
- 0: Target creature gains, "T: This creature deals damage equal to it's power to target creature or player.", until end of turn
- 0: Target creature gains, "G: Regenerate.", until end of turn.
- 0: Redirect 1 damage from Superman to another target.
- 1: Target player draws a card.
- 1: Target Player discards a card at random
- 1: Destroy target attacking or blocking creature.
- 1: Target creature is unblockable until end of turn.
- 1: Tap or untap target permanent.
- 1: Superman deals 1 damage to target creature or player.
- 1: Target creature gets +1/-1 or -1/+1 until end of turn.
- 2: Two target players switch life totals.
- 2: Counter target spell.
- 2: Target spell cannot be countered.
- X: Search your library for a permanent with a converted mana cost of X or less and put that card into play.
- X: Search your library for a spell with a converted mana cost of XX or less and put that card into your hand.
- "The guy who printed that card must be from another planet." - Richard Garfield
- Submitted by Ns022052
- The Time Warp - Black instant [BB]
- Stand up, Jump to the left, step to the right, Put your hands on your hips, pull your knees in tight, do a pelvic thrust: Take an extra turn after this one.
- "Let's do the Time Warp again!"
- Submitted by Maou
- A Walk In The Park - Black Enchant Creature [BBB]
- When A Walk In The Park comes into play destroy all forests in play if you live in a city. Target Creatury gains forestwalk. If a forest is put into play from someone's hand then destroy the creature enchanted buy A Walk In The Park.
- Submitted by Chad McGow
- What did you say? - Black Enchantment [2BB]
- You can pretend not to hear the others players until they threaten to kill you. At this point, you gain X life, X being the number of times they have had to repeat themselves.
- These young folks, I can't hear a word they say. - Alberto the Annoying

BLUE
- Air Sickness Bag - Blue Instant [U]
- Target creature with flying may attack the turn it comes into play.
- Submitted by Chad McGowan
- Bath - Blue Enchantment [12U]
- Suspends all play until caster goes to have a bath in order to relieve boredom brought by endless campaigns.
- Submitted by James Curry
- Because I'm Your Mother, That's Why! - Blue Instant [2UU]
- Counter target spell. Remove that spell from the game. Searck your opponents library for all other copies of that spell and remove them from the game. Tap all lands that player controls and remove all mana in their mana pool and put it into yours. Look at opponets hand. Until end of turn you may cast any spell in your opponets hand as if it were in yours. Because I'm your mother, thats why! cannot be countered by spells or effects. Any player may pay 15 life to counter Becuase I'm your mother, that's why!
- Submitted by Scooterlsl
- Color Blind - Blue Enchant World [B3]
- Cumulative Upkeep: B
- Ignore all color words (Red, White, Black, Green, Blue) on cards in play and those being cast. Restrictions and bonuses no longer apply while Color Blind is in play. This does not affect artifacts.
- Ignorance is bliss
- Submitted by Ken Folsom
- Confuse-a-Cat Inc. - Blue Creature [B]
- When Confuse-a-Cat Inc. is blocked by a feline creature (tiger, cat, lion), destroy that creature.
- "All he does is sits there! Do something!!!"
- Submitted by Matt
- Counter Counter - Blue Interrupt [U]
- Counter target spell which counters a spell.
- Aaaaaaah! Too confusing!--Beginning Magic player
- Submitted by Darren Hewer
- Department Of Funny Walks - Blue Enchant Creature [4B]
- Target non-flying creature you control gains funnywalk.
- I wasn't even drunk... - Chon Cleez, member of Monty Pyton's Walking Circus
- Submitted by Anonymous
- Expectoration - Blue Instant [U]
- Add UUU to your mana pool.
- Submitted by Matt Dubno
- Fake Magic Card Designer - Blue Summon [UUU] 1/3
- Sacrifice and Download One Fake Magic Card Off The Internet And Put It Into Play.
- Submitted by Kyle Hatfield
- Invert - Blue Instant [1U]
- Change all plus signs (+) on target card to minus signs (-), and vice versa.
- Pay an additional 1 if target is a permanent.
- "Hmm. That's not quite what I had in mind..."
- Submitted by Rob Fackler
- Jarred Dagger - Blue Creature [6U] 7/7
- Haste, Flying, First Strike
- 7: Choose one - Jarred Dagger gains trample, Jarred Dagger gains shadow, or Jarred Dagger gains rapage: 2.
- "A dagger can be useful when used wisely."
- Submitted by Tekay McGregor
- Mana Jump - Blue Enchantment [4UU]
- 2 : Add 1 mana to target player's mana pool..
- Submitted by Eric Tyson
- No - Blue Interrupt [UU]
- Counters target interrupt or instant. No can not be the target of spells or effects.
- No more I tell you, no more!
- Submitted by Darren Hay
- Orbital Force - Blue Enchantment [3UU]
- During each of your upkeeps, place a counter on Orbital Force. To remove a counter, tap 1 Mana. For each counter that is removed, one Creature that opponent controls is tapped. You choose the Creatures to tap. The Creature that is forced to tap does not attack, it just taps.
- Submitted by Matthew Morrison
- Order of the Black Vice - Black Summon [1B] 0/1
- Summon Artificer
- First Strike, Trample, Rampage : 1
- Tap : Deal Target opponent 1 damage for each card in their hand in excess of 4
- Tap : Sacrifice Order of the Black Vice to put an Atog token into play. Treat this token as a 1/2 red creature with the ability : 0 - Sacrifice an artifact to give it +2/+2 until end of turn.
- Tap : Sacrifice Order of the Black Vice to put an Ornithopter Token into play. Treat this token as a 0/2 flying Artifact Creature.
- Submitted by David Weiss
- Pinky - Blue Summon [2U] 0/2
- Tap : Sacrifice Pinky to remove any Brain card in play.
- -NARF!- I think so Brain, but, where are we going to find rubber pants our size? - Pinky
- Submitted by James Callicott
- Pitachu - Blue Creature [1U] 1/1
- Counts as a bread being.
- Pitachu may block creatures with flying, but if it does, then destroy it. It may not be regenerated.
- T, Sacrifice Pitachu: Change target flying creature's power to zero. That creature loses flying. These changes are permanent.
- "Man, that looked like a good sandwich, but since I ate it, I just can't fly at all." - Eric, the Seagull
- Submitted by Miss Willcox
- Sea Gull - Blue Summon [2UU] 2/2
- Flying
- Tap : Sea Gull does 1 damage to any target. If the target is a creature, it does not untap as normal during the controller's next untap phase.
- Submitted by Anonymous
- Soar - Blue Instant [U]
- Target player gains flying ability until end of turn.
- Submitted by Justin Epstein
- Timewalk II - Blue Instant [UU]
- On the next turn your opponent loses.
- We called up Wizards of the Coast and they said they meant it this time. Nanny-nanny-boo-boo.
- Submitted by Eric Callahan
- Tim's Evil Twin Brother - Blue Summon [UUUUUUUUU] 1/1
- Trample, Protection From Red.
- During your upkeep, put a counterspell counter on Tim's Brother.
- Tap : Remove 3 counterspell counters to counter target spell. Play this ability as an interrupt.
- Tap : Prevent 1 damage to target Tim's Evil Twin Brother or target Prodigial Sorcerer.
- Tap, UU : Regenerate Target Black Creature.
- Tap, UUUUU : Counter target effect. Play this ability as an interrupt.
- Tap, XX : Add X black mana to your mana pool.
- Submitted by David Weiss
- Tim's Favorite Color - Blue Enchantment [3UU]
- When Tim's Favorite Color is cast, check all cards in play. The most common color is designated as Tim's Favorite color. If more than one color is tied for the most common, choose one.
- All creatures of this color get +1/+1.
- All cards of this color cost 1 colorless mana less to play.
- Lands that produce mana of this color may produce 1 mana more of this color.
- 5: Change Tim's Favorite Color to a color of your choice. Any player may use this ability
- "No way Tim's favorite color is red!"- A hapless blue mage
- Submitted by Miss Willcox
- Warp Reality - Blue Instant [3U]
- Tap to turn card sideways.
- Submitted by Anonymlus

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