Control Sligh

Beyond Dominia: The Type One Magic Mill: Control Sligh

-->
By Superman on dope (Dope) on Thursday, May 30, 2002 - 04:30 am:

I need some help finding the Control Sligh decklist, and the one in the Primer seems a bit dated... anyone got it? I need a good version to test against Keeper and mono-U. Thanks.


By Azhrei, Paragon of Vintage (Azhrei) on Thursday, May 30, 2002 - 07:19 am:

If you mean my old list, don't bother. FoF and Fire/Ice have pretty much killed it off for the time being until I can rework it.


By Tracer Bullet, Better than Spiff (Tracer) on Friday, May 31, 2002 - 02:44 am:

What was that called again?

Rubrefarce?


By Kirdape3, the Court Jester of Beatdown (Kirdape3) on Friday, May 31, 2002 - 12:57 pm:

Rubefacere, aka Rubber Farce, was horrible when it first was developed.


By Dandan (Dandan) on Friday, May 31, 2002 - 03:22 pm:

4 Jackal Pup
4 Goblin Cadet
4 Gorilla Shamen
3 Goblin Vandal
3 Dwarven Miner

4 Lightning Bolt
4 Incinerate
4 Guerrilla Tactics
1 Fireblast
3 Cursed Scroll
1 Wheel of Fortune (I know, but if it resolves I win)

Experimental corner!!
2 Lava Blister - Not 100% convinced but 6 is a lot of damage - replaced Pillage
1 Black Vise - Replaced a Cursed Scroll, good in a deck heavy in mana disruption. Note I'm not as afraid of Powder Keg as many Sligh decks.
1 Mishra's Factory - Surprisingly good (colourless and survives Abyss), note that this decks isn't into turn 4 kills - replaced a mountain
4 Barbarian ring - Wonderful against control, horrible against aggro - replaced Mountains (duh)

1 Stipmine
4 Wasteland
1 Mox Ruby
1 Black Lotus
10 Mountain

Most people dismiss the use of Tactics since Sligh beats Suicide anyway. I think Suicide is much stronger against Sligh than most people think and the Shade hasn't helped. Tactics also help against Mind Twist and occasionally Balance. I guess they are also good against Pox. If you use them then Fireblast becomes much weaker since you can't hold Tactics and Fireblast when you Scroll.

The deck is heavy on mana disruption and a pain for artifact heavy decks. Monodecks and aggro Sligh should crush this type of control Sligh.
The deck looks a lot like a Keeper hate deck. This is no bad thing since I think Keeper is the best deck at the moment.

Obviously some of the experimental cards are a bit dodgy but I like to try things out. Barbarian Rings do not combo with Fireblast or Scroll but uncounterable colourless direct damage that happens to produce R isn't that bad. Vise is good in an environment where the top decks are control and also works well if your opponent can't cast much.


By Superman on dope (Dope) on Saturday, June 01, 2002 - 03:18 am:

What, no POP?

Anyway, thanks for the decklist, Dandan. I never really liked the Rings and I like to run more Fireblasts, but I'll do some testing of my own there.


By Dandan (Dandan) on Saturday, June 01, 2002 - 05:45 pm:

No PoP because the deck tries to destroy non-basics. PoP is VERY strong in decks with little to no LD and that focus on doing damage rather than disruption.
Note that in my deck Fireblasts don't work so well with Rings and Tactics and fewer Mountains than most Sligh decks. The Rings are OK as long as you expect more control than Aggro. If you take them out I'd suggest replacing at least one with Mishra's.
Fireblast is a little weaker now Misdirection has become more popular. 5 or 6 'free' counters rather than just 4 makes a difference. Control Sligh doesn't usually need that 2+2=14 finish anyway (2 bolts + 2 blasts). 1 Fireblast keeps your opponent guessing but doesn't clog up your hand


Add a Message


This is a private posting area. A valid username and password combination is required to post messages to this discussion.
Username:  
Password: