Bizarre Pandeburst Madness!!

Beyond Dominia: The Type One Magic Mill: Bizarre Pandeburst Madness!!

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By TimW (Timw) on Friday, April 26, 2002 - 12:20 am:

B.P.M.
-------

WOTC's hall of shame(8)
----------------
Ancestral Recall
Time Walk
Demonic Tutor
Library of Alexandria
5x Moxen
Mana Vault
Sol Ring
Vampiric Tutor
Fact or Fiction

serious mistakes by DCI(8)
------------------------------------------
4x Replenish
4x Bazaar of Baghdad
2x Intuition

B.P.M. official mascot
---------------
4x Squee, Goblin Nabob

opponent dies
-------------
4x Saproling Burst
4x Pandemonium

mad disruption
--------------
3x duress
4x CIRCULAR LOGIC
2x Pernicious Deed

wasteland bait
--------------
4x City of Brass
4x Gemstone Mine
4x Tundra
2x Scrubland
1x Underground Sea


*some obvious questions*

Q-Why no Force of Will?

A-Force of Will seems to suck nutsack in pandeburst. What are you going to pitch? Restricted cards? Intuition? I have never, ever, regretted having Circular Logic instead of FOW. It only costs one blue to hard cast, it pitches to bazaar, and in the rare case where I can't cast it either I don't have another blue spell to pitch, or it's an ancestral recall or some other brokenness. However, I'm open to being convinced otherwise. Why is FOW better than CL?

Q-Isn't 4 Squees too many? Don't wastelands kill you?
A-No. I love Squee with every part of my body, including my pee-pee. He turns Bazaar into : Opponent sacrifices a land. Draw two cards and discard two cards. Attunement sucks because it gets countered. I'd rather have a Bazaar get wasted than have an Attunement get Duressed - at least with a bazaar you get to use it once for sure. But I'm open to being convinced otherwise. What else should go in?

Q-What? Pernicious Deed? Are you a scrub? In pandeburst? Hello!!
A- Pernicious Deed rocks. It comes back with replenish. (Repenish doesn't always win. Occasionally you have only a saproling burst or 2 or a pandemonium in the grave). It keeps you alive if you need to stall. All of your permanents are land or enchantments that come back.

Q-Why isn't in the deck?
A-Probably I don't own one.

So, so far my win record is pretty decent. This deck is fast enough to beat aggro most of the time, and when it doesn't you can block with saprolings or stall with deed. IF keeper can keep bazaar off the table, they win, otherwise, you crush them, which is okay odds. Bazaar + Squee is mad card advantage. One game I played against keeper, I had 2 bazaars and 4 squees going against his library of alexandria. I replenished 3 times,counter, counter, counter, he mind twisted the last one and I forced through the combo with duress + CL + hard casting pandeburst CRAZY!!

It's an ancestral recall every turn, plus you fill up your grave.

Comments, flames, etc.. Invited.


By Gizzard (Gizzard) on Friday, April 26, 2002 - 02:37 pm:

> One game I played against keeper, I had 2
> bazaars and 4 squees going against his
> library of alexandria.

Wheres my Tormods Crypt! :-)


By Matt D'Avanzo, Paragon of Vintage (Matt) on Friday, April 26, 2002 - 03:19 pm:

Too many combo pieces and not enough Intuitions.


By Matt D'Avanzo, Paragon of Vintage (Matt) on Friday, April 26, 2002 - 03:23 pm:

Argh, hold on, let me try and redo that. *slaps his hand*

I think upping the Intuitions to four is really keys. They get you either combo piece and the Replenish itself. They also raise the blue card count so you can run those FoW. It gives a lot more options than a superflous combo piece.

FoW is important because you need to not only protect your combo but keep the other player's insane stuff from happening. Also, you have no way to mandess it other than the Bazaar which everyone will save their strips for assoon as they see what you're playing.

I also think Compulsion might be pretty hot here. It combos with Squee, circular logic, and helps get combo pieces into the grabyard. It's also more blue cards to pitch to FoW.

Do a search for CF's deck btw.


By Matt D'Avanzo, Paragon of Vintage (Matt) on Friday, April 26, 2002 - 03:25 pm:

"It" in the above, second paragraph was referring to Circular Logic. I thought I had mentioned it in the sentence before as I was writing.


By Matt D'Avanzo, Paragon of Vintage (Matt) on Friday, April 26, 2002 - 03:26 pm:

Argh, sorry.

Deed is also kind of pointless. There isn't any maindeck perm that hoses you and you should be too fast for aggro to beatdown.


By Cursedscr (Cursedscr) on Friday, April 26, 2002 - 03:42 pm:

Duress > force IMO. Unless its name is academy, it should run duress as far as combo goes.

I do think deed is okay in a Bazzaar Squee engine because it draws enough to compensate if deed does become a dead draw. However, I generally feel that deed is hardly ever a dead draw, especially since it can shut off moxen which would allow a keeper to take off vertically. In other words, by turn 4, I'd much rather have a deed than a control/fetch element in my hand if i dont have replenish yet. T1 decks have the bad habit of going off and replenish isn't the only one.


By TimW (Timw) on Friday, April 26, 2002 - 04:23 pm:

@Matt:

Back to Basics and Meddling Mage hose me. Deed helps. Also, it can be a coin toss against stompy, the deed helps there too. This deck is slower than it would be with 4x intuition, but I think it's more consistent. The deeds "mellow out" the deck and compensate for the fact that it's a bit slower. I'm not too big on the philosophy of going all out for the combo, I'd rather have a slower but more consistent draw.

I do agree, however that I might want to up the intuition count. Maybe cut a Pandemonium for an intuition?

Having combo pieces in hand isn't bad. Most people forget you can hard cast the combo. Ditto with Circular Logic. IMO combo pieces are never "superfluous". Especially against a control deck, like keeper that can't punish you for having Pandemonium on the table, combo pieces are threats.

One advantage that Burst has over a deck like Trix or Bargain is that you don't have to have the combo in your hand all at the same time. You don't even have to have it all in play at the same time. If they're not packing graveyard kill, you're just stocking up. You win the waiting game.

One cool thing about the deck is that most people don't counter tutors. It's nice to force people to FOW intuition, vampiric or demonic.


By Tristal (Tristal) on Saturday, April 27, 2002 - 01:27 pm:

I have problems with 16 land (counting library, not counting bazaar) and pernicious deed in the same deck. Do you ever run into problems killing your own jewelry?

If you're actually Forcing something, you're doing it because either A) You have Replenish on the stack, and you need to win a counter war, or B) They're casting Ivory Mask, Story Circle, Tormod's Crypt, etc - something that will kill you if it hits play. You pitch anything and everything to either of these two situations. (Well, ok, Crypt isn't game, but damn, it sucks)

Pernicious Deed might be fine in this deck; but why aren't you running Balance? For that matter, Wheel or Windfall?

Intuition is a must-have four.

I've cut down to 3 of each Pande/Burst, and I've seen versions go 2/3. Yours is powered, and likely no different from the latter, so that will free up card slots.

You're missing Mana Crypt. Utterly retarded card in this deck.

I question Fact or Fiction citing it's too slow. I took mine out, and I even run Mana Drains to fuel it.

Do you ever find that you can use Library in this deck? With Bazaar being the card-disadvantage it is, when do you have 7 cards in your hand? (Especially without Wheel!)

Bazaar-Squee is just.. not good in my mind. Yes, 2 Bazaar and 4 Squee is all kinds of nice. But seriously, how often does that happen? If you have a hand containing Squees and no Bazaars, isn't that basically an auto-mulligan? (On the same note, do you ever cast Squee?)

Do you own:
Demonic Consultation (though I hate it in my deck, it's probably a GoodThing(tm))
Mystical Tutor
Mana Crypt
Frantic Search
Balance
Wheel of Fortune
Windfall

At the minimum, I'd do this:
-1 Saproling Burst
-1 Pandemonium
+2 Intuition


By White Knight (White_Knight) on Saturday, April 27, 2002 - 01:33 pm:

TimW: You love squee like you love your "pee-pee"?

...

interesting...


By TimW (Timw) on Sunday, April 28, 2002 - 12:01 am:

More information from playtesting at FNM:

@Tristal : Yes, the land count is definitely low and a balance should probably go in for deed. My deck is very vulnerable to wasteland. In testing, I went 2-2 against Academy, about even against OSE, died horribly to suicide black.

In every case where I got creamed, I lost to wasteland or some other LD and conceded. Never cared about or lost to a morphling.

I still don't regret not running FOW - I have run a version with FOW and I definitely think duress is superior. If you can fit duress AND FOW into the same pandeburst deck, more power to you.

I think I should cut some enchantments, as I wasn't having any problems drawing them all night and I agree about fact or fiction being superfluous as well. However, squee bazaar was still the star of the night - I don't muligan a hand that contains even a single bazaar of baghdad, and was able to smash OSE every time I have the bazaar in play for even 2 turns before he wastes it. I will probably add a wheel of fortune and another attunement. Have you tried squee bazaar? The card advantage is insane, besides it's uncounterable, except for wasteland/strip mine - even then, you get to use it once.

The library was not a disadvantage. Sometimes it's in your opening hand, and it's ALWAYS a wasteland target. I like to have 5 uncounterable sources of card advantage. The fact that I have 4 squees means that I often have more than 7 cards in hand, and am discarding one at the end of every turn.

This is the decklist I'm testing now:
WOTC's hall of shame(8)
----------------
Ancestral Recall
Time Walk
Demonic Tutor
Library of Alexandria
5x Moxen
Mana Vault
Sol Ring
Vampiric Tutor
Wheel of Fortune

serious mistakes by DCI(8)
------------------------------------------
4x Replenish
4x Bazaar of Baghdad
3x Intuition

B.P.M. official mascot
---------------
4x Squee, Goblin Nabob

opponent dies
-------------
3x Saproling Burst
3x Pandemonium

mad disruption
--------------
3x Duress
3x CIRCULAR LOGIC
2x Red Elemental Blast
1x Balance

wasteland bait
--------------
4x City of Brass
4x Gemstone Mine
4x Tundra
2x Scrubland
2x Underground Sea


By Matt D'Avanzo, Paragon of Vintage (Matt) on Sunday, April 28, 2002 - 03:11 am:

Umm....wasn't suggesting cutting Duress for FoW, run BOTH.


By Gizzard (Gizzard) on Sunday, April 28, 2002 - 04:19 am:

So, this is the post-playtest list? I assume so, since I now see maindeck ReBs.

Wastelands & You: I didnt realize you are running only 17 mana producing lands; 24 mana sources total. No wonder Wasteland decided so many of your games. I suppose you can fish for more land if you get a Bazaar in play, but I always thought of Pandeburst as a deck that wanted to smoothly go to 4 mana (ie, no missed land drops.) The Pandebursts I have played are actually pretty mana heavy; maybe 18-19 lands, but a ton of mana artifacts. I certainly remember tutoring for a Lotus from time to time to go off early; the fact you are a bit light on lands and artifacts worries me.

Tangent: Since Pandeburst doesnt have a lot of activity in the 2cc slot and the Bazaars are so important, I wonder if it makes sense to play 2-3 Teferis Response?

FoW: This is discussed in the Keeper threads from time to time; what is the minimum number of Blue cards you need to run to make FoW playable? Right now, Tim has 8 blue. I dont think thats enough, you'd have to blue-ify your deck to make this work.


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