I've had very good luck recently with a deck based on Holistic Wisdom that started as G/u, but after playing I've added a splash of black to good result. The decklist:
Creatures
3 River Boa
2 Serendib Efreet
3 Blurred Mongoose
Instants
1 Ancestral Recall
1 Fact or Fiction
1 Mystical Tutor
1 Vampiric Tutor
Sorceries
4 Ice Storm
3 Creeping Mold
4 Call of the Herd
1 Demonic Tutor
2 Chainer's Edict
1 Time Walk
1 Mind Twist
1 Regrowth
Enchantments
3 Holistic Wisdom
1 Sylvan Library
Mana Sources
3 City of Brass
1 Mox Jet
1 Mox Sapphire
1 Mox Emerald
1 Black Lotus
1 Sol Ring
4 Tropical Island
2 Underground Sea
4 Bayou
4 Wasteland
1 Strip Mine
1 Library of Alexandria
2 Forest
2 Mishra's Factory
SB Under Construction, but including:
2 Chill
2 Gloom
2 City of Solitude
2 Tormod's Crypt
2 Powder Keg
The basic idea is to recur sorceries and Strips. Early game, play a threat or two, disrupt with LD. Eventually get a Wisdom on the board. Once that happens any sorcery turns into a Time Walk, any extra land becomes Strip Mine. 3 Tutors help you find the Walk or Strip if needed or to find that game-breaking Mind Twist. The Holistic engine doesn't allow for infinite turns, the way I have it setup, but it does allow for taking 2-4 extra turns which can easily finish the game if you have decent threats on the board. What I like about the deck is its extremely flexible letting you react to events and giving you the tools to find solid answers.
My metagame is extremely varied, though generally has less control than seems typical for BDominia. Thanks in advance for your input.
HAve you thought of using Oath instead of creatures? It gives you a way to stall fast aggro decks and to cheaply get out expensive uncounterable creatures.
I tried a similar deck, but used red for more LD, Avalanche Riders (fun with Oath), Stormbind, and Jokulhaups.
Abundance is also excellent in combination with Sylvan, if you can get it through counters. The idea of my other deck was to get powerful enchantments on the board, to be followed with Jokulhaups or Obliterate as neccesary.
Hope that gives you some ideas at least.
Thanks for the ideas Redman. I'm not really trying to make as fundamental a change as your suggesting. I like the basic plan of the deck, and its worked reasonably well for me. 5 Strips and 7 LD cards has seemed to be enough to me; I'm not sure I need more dedicated LD cards. As for Red, to me the best reasons to add Red would be Shamen and Miner. Avalanche Riders would be fun, but Shamen and Miner would be phenomenal. The issue is Red instead of Black (which gives me tutors/edicts), or Red in addition to Black, and how to deal with the manabase then + what to cut to make room for the Red cards. I'm seriously considering 1 maindeck Nether Void. I could tutor for it, and it would be great for sealing board advantage long enough to swing for the win.
This thread hasn't drawn as much interest as I had hoped. Any chance some of you guys could help me with some more sideboard suggestions?
Given your deck structure, I think Oath is too dramatic a shift away from aggro-control.
What I think you really want is something close to LLL with some way to deal with Moxen like Null Rod.
Powder Keg MD might be better than Null Rod as it clears away opposing Moxen while also saving you from weenie rushed that typically give green LD troubles.
Then again, maybe Drop of Honey/Abyss and a bunch of untagetable creatures?
Rakso, LLL? sorry, but you lost me with the reference.
Redman, I think Powder Keg is the right answer, because of the reasons you mentioned. I looked up ways for green to kill artifacts and found:
Seeds of Innocence
1GG, Sorcery, Mirage Rare
Bury all artifacts. Each artifact’s controller gains an amount of life equal to that artifact’s casting cost.
“I have hidden from the machinations of Zhalfir for centuries. Why should I join your campaign?”
—Jolrael
Illus. Junior Tomlin
No question Powder Keg is better, but Seeds would get points for originality and is a sorcery to be able to be recurred/pitched.
How many Powder Kegs do you guys think? I'm thinking 2...
LLL means "Legion Land Loss," a mono-green land destruction deck popular in early extended tournaments.
A short decscription and decklist for LLL can be found in the Mono-Green primer, which I suggest you give at least a once over, because it discusses a number of useful things, including Artifact Destruction, where by the way, Seeds of Innocence is actually mentioned.
Thanks Redman, I actually had read the Stompy primer long ago and forgot it had info on other types of mono-green decks. With not getting even points of originality for the Seeds, I guess I'll have to stick with Kegs.
For the Kegs; -1 Mind Twist, -1 Sylvan Library, +2 Powder Keg
Mind Twist rules, but doesn't directly support the deck's goals, and Sylvan's great too, but with two mana I really want to play a threat early game, and the Sylvan gets in the way sometimes.
I didn't mean LLL in the rigid sense, but thought your land d wants to be aggro control but you're giving it control elements.
I'd add the off-color moxen (if you have them) since they help cast over half the cards in the deck.
Maybe Duress-even in the side, it'd be good vs control, and not dead late game
Jacob, Duress is a solid idea. I also like the idea of playing with the off-color moxen, but I'm not sure what to pull. I don't want to reduce my colored mana any if I can help it. Two more moxes instead of the Mishra's maybe? I'll try that. Here is the new and improved deck, with sideboard, comments always welcome:
Creatures
3 River Boa
2 Serendib Efreet
3 Blurred Mongoose
Instants
1 Ancestral Recall
1 Fact or Fiction
1 Mystical Tutor
1 Vampiric Tutor
Sorceries
4 Ice Storm
3 Creeping Mold
4 Call of the Herd
1 Demonic Tutor
2 Chainer's Edict
1 Time Walk
Enchantments
3 Holistic Wisdom
1 Regrowth
Artifacts
2 Powder Keg
Mana Sources
4 City of Brass
7 SoLoMoxen
4 Tropical Island
1 Undiscovered Paradise
4 Bayou
4 Wasteland
1 Strip Mine
1 Library of Alexandria
2 Forest
Sideboard
2 Gloom
2 Duress
2 City of Solitude
2 Tormod's Crypt
2 Cursed Totem
3 Chill
2 Whirling Dervish