post judgement WW- Wishing Weenie

Beyond Dominia: The Type One Magic Mill: post judgement WW- Wishing Weenie

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By White Knight (White_Knight) on Thursday, April 11, 2002 - 09:26 pm:

Well, assuming the wishes are true, I've tried to use one of my two favourite wishes, in... yeah, White Weenie:P

The good thing about Wishes is to use a 60-card deck like if it was a 75 card deck without messing the chances of getting cards in the actual deck.

For those who have been totally logged of from reality in the past two days here's Burning Wish:

Burning Wish 1R
Sorcery
Choose a sorcery card you own from outside the game, reveal that card, and put it into your hand. Remove Burning Wish from the game.

Demonic and vampiric tutor are good tutor but I don't want to use black in the deck, and demonic consultation is terrible to fetch restricted stuff. Burning Wish allows me to play all cards I need on the SB vs some of the worst matches, without compromising what I have on maindeck for game one.

At first the deck was W/R, but since I could splash blue for mage and power blue cards (which help the deck) I decided to do so. The only problem is that the mana base grows a bit more inconsistent by doing so...

White Weenie sometimes had the problem of handing over the last points of damage, hence the use of burn.

My biggest issue is... which is better: to run burning wish and the sorceries I need on the SB or don't run burning wish and instead use them maindeck?
Is it worth to lose a turn to get a card, or would it be better to pack those cards right maindeck?

One another advantage of using a tutor is that it becomes a virtual copy of the cards it can get, thus with 4 Burning Wishes in the maindeck and 1 Balance on the side, it's nearly like playing with 4 balances, along with 4 wheels, 4 twisters, etc, which i can get faster in hand.

WW- Wishing Weenie

4 Jackal Pup/Gorilla Shaman
4 Savannah Lions
4 Soltari Priest
6 Orders
1 Ancestral
1 T-walk
3 Tithe
4 Burning Wish
4 Bolt
4 Incinerate
1 Lotus
2 Battlefield Forge
4 Plateau
4 Tundra
4 City of Brass
2 Plains

SB:
4 Null Rod
1 Balance
1 Meltdown
2 Pyroclasm
2 Tariff (vs morphling)
1 Timetwister
1 Wheel of fortune

Well, there you have it. It's a junky idea, but I hope it can serve as inspiration for something better. Feel free to rip it apart.


By Dandan (Dandan) on Friday, April 12, 2002 - 01:26 am:

Can you trade me some of those split Jackal Pup/Gorilla Shamen cards? They must be so useful!!


By Steve O'Connell, King of Metaphors (Zherbus) on Friday, April 12, 2002 - 01:54 am:

Maybe a shatterstorm in the SB? Thats a sorcery right? I personally might cut a wish for another tithe and maybe cu the forges.


By Sylvester (Sylvester) on Friday, April 12, 2002 - 08:18 pm:

Draw-7s are pretty much all the same, so put all but one in the MD.

Also, note that i doubt the deck'll stay White for very long


By White Knight (White_Knight) on Friday, April 12, 2002 - 08:29 pm:

I gave up on it already. I'm starting to think that the wishes are ridiculously hyped.


By Sylvester (Sylvester) on Friday, April 12, 2002 - 08:34 pm:

we'll see.

i think they'll see play in some combo deck, maybe in Keeper. As for aggro, i hope we can build something that can use them.


By White Knight (White_Knight) on Friday, April 12, 2002 - 09:08 pm:

I tried to but in the end I'd rather just have those cards maindeck. If I do pack wishes they can't be this many.


By Matt D'Avanzo, the Sylvan Librarian (Matt) on Saturday, April 13, 2002 - 04:41 am:

I really don't think the wishes add much to WW. The red one is expensive (by weenie deck standards) to begin with and in general (that means, excepting Consult because it's ceap and an instant and Demonic because it's broken), library manipulation tends to be weak in aggro. You're going to lose a lot of tempo by wasting a turns mana and find yourself 'wishing' you just had threats in these slots so you could draw and cast them.

I think WW has a lot of room for innovation (mainly due to the fact it's easy to splash since you have tithe), but I dn't think this is the way to go. Wishes aren't for weenies.


By White Knight (White_Knight) on Saturday, April 13, 2002 - 08:12 am:

Lol, you don't need to tell me that now. Just as I said, there's still a lot of hype around the wishes.


By White Knight (White_Knight) on Saturday, April 13, 2002 - 11:40 am:

Matt: I agree with the arguments you present. I was just sooooooo hyped about the idea of being able to virtually play 4 balance, 4 wheel, etc, that I just made the deck, but when seen I found myself wanting to have those cards on the deck. Wasting a turn to get them is fatal for aggro.


By Matt D'Avanzo, the Sylvan Librarian (Matt) on Saturday, April 13, 2002 - 01:19 pm:

Yeah. Btw the red wish is R1 not R2 as I prewviously posted, but my comments still stand.

Question, tariff forces players to sac their highest casting cost or powered creature? And it costs...? One white? W1?


By Matt D'Avanzo, the Sylvan Librarian (Matt) on Saturday, April 13, 2002 - 01:20 pm:

Actually if ANYTHING I think the green wish is the one you want for WW. With a heavily splashed WW deck it could fetch anything from Shaman, to Miner, to Mystic Enforcer.


By White Knight (White_Knight) on Saturday, April 13, 2002 - 01:35 pm:

I know the red wish is 1R and I made the deck that way. If it cost 2R I would have NEVER have thought of trying it, but it loses tempo advantage that I need.

The green wish still loses that time the deck needs so much, the same way the red wish does. If the deck was meant to be played in an aggro metagame sure, but vs control some of the best cards are usually too expensive, thus not helping at all.

If I'm using Shaman I'm going to fit it maindeck, and before I used wish to get a miner I would be using wastelands/strip maindeck already. Well thought, but not really worth it.


By Sylvester (Sylvester) on Saturday, April 13, 2002 - 08:49 pm:

btw, tariff:
1W, each player choose the creature with the highest CC and sacs it.


By Razor (Razor) on Saturday, April 13, 2002 - 10:14 pm:

Tariff is only comme ci comme ca:

Tariff:
Info: Color=White Type=Sorcery Cost=1W WL(R)/6(R)
Text(6th+errata): Each player sacrifices the creature he or she controls
with the highest converted mana cost unless he or she pays that creature's
mana cost. If two creatures a player controls are tied for highest cost,
that player chooses one. [Oracle 1999/07/21]
The choice of creatures is made on resolution and not on announcement.
[D'Angelo 1999/05/01]
You can use mana abilities during the resolution of this spell if the player
decides to pay the mana cost. [D'Angelo 1999/05/01]
You choose whether to pay or not on resolution. If not, then you sacrifice
the creature. You can choose to not pay if you control no creatures on
resolution. See Rule E.11.Ruling.3. [D'Angelo 1999/06/01]


By Razor (Razor) on Saturday, April 13, 2002 - 10:29 pm:

Matt, that is a good idea re: Wish Wg. Fetching the corect Pro-Color critter could completely shut down many aggro decks.

I noticed several new White-Green gold cards in Judgement. The last W-G deck I built was focussed around Ifh-Biff Efreet's synergy with Armadillo Cloak. Eladamri's Call was useful.

Ifh-Biff Efreet:
Info: Color=Green Type=Creature - Efreet Cost=2GG AN(U2)
Text(AN+errata): 3/3, Flying. ; {G}: ~this~ deals 1 damage to each creature
with flying and each player. Any player may play this ability.
[Oracle 1999/09/03]

Armadillo Cloak:
Info: Color=Multi Type=Enchant Creature Cost=1GW IN(C)
Text(IN): Enchanted creature gets +2/+2 and has trample. ; Whenever
enchanted creature deals damage, you gain that much life.

I may try it with a single copy of that new 50 life win condition Test of Endurance.

BTW, isn't Aura Shards busted good. It really should read: "...must sac an enchantment or artifact..." not "may sac". But, if WotC keeps printing them I'll keep breaking them.

Ray


By Sylvester (Sylvester) on Saturday, April 13, 2002 - 10:34 pm:

Note that JD gives us a new white pro-creatures flying 3/4 for like 2WW.

That's like w00t, it even blocks smurphling ;)


By White Knight (White_Knight) on Sunday, April 14, 2002 - 03:44 am:

Actually it's just 2/4.


By Sylvester (Sylvester) on Sunday, April 14, 2002 - 12:09 pm:

Oh...yeah then it isn't as good :(


By White Knight (White_Knight) on Sunday, April 14, 2002 - 12:42 pm:

It's still a good card, but not type 1 solid though. The problem is that's heavy white, because that aside the card is invulnerable to single bolts/incinerate, Morphling, Masticore, covetous dragon (funker), etc.

It will see play, I just doubt it will be type 1 kind of play.


By Burning Ice, the Elementalist (Burningice) on Sunday, April 14, 2002 - 03:51 pm:

It's better to use Squall Monger than Iff-Biff. Sure the Squall Monger costs more to activate it, but your opponent can't kill it with the Hurricane like ability.


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