I am still on the task of a mana denial deck, I am thinking that I am going to make it straight green and use the lands from OD and Holistic Wisdom and I am fairly content with my progress so far. The only thing is that I need a way to better deal with a Morphling, my only thought right now is to use Powder kegs for it. That is not a reliable solution.
Anybody know how to deal with the pesky blue creature in straight green??
if the morphling is flying, there's hurricane.
i can't think of any other non-targeted green removal, though.
drop of honey would be nice if it didn't target.
to put simply it can't. you can theorize about it but you just can't practically do it.
may want to rethink drop of honey. I had the same question about Autumn Willow a few years back. Wizards said it doesn't target. I don't see that it's been errated since then, but can someone say for sure?
Green's best defense against Morphling isn't killing it directly. It's with huge creatures like Thorn Elemental that can race the Morph even if it blocks.
Cockatrice.
Cockatrice + Tsunami usually does a decent job...
Alright, I'll tell you some of my preferred means:
Choke - Mana Denial
City of Solitude - Morphling is just a plain ol'3/3 chump blocker
Jolrael's Centaurs - flanking fixing Morphling good
Argo Wurm - 6/6 for 3G
Cockatrice - 2/4 scary blocker
Rhox - super trampler
Yavimaya Gnats - forever blocker
River Boa - Islandwalking beats
Scragnoth - his problem is that blue' has a propensity to play Masticores, too
Hurricane - XG kills only if he is low on mana
Armageddon (splash a little white)
Humility - everbody is just a 1/1
Balance
Wrath of God
Savage Twister - XRG
Attacking blue's mana base is the best solution.
Short of that, keep smashing them in the face with a fat River Boa.
8^)
Razor
cursed totem
The only way for green to kill Morphling without some cockamamie setup is Cockatrice since blue can't even Keg it without losing their Morphling. This is also SB tech for Rec/Sur that doesn't run Academy Rector.
Remember, green sucks enough as it is at killing creatures. How is it supposed to kill the hardest to kill creature in the game?
The best methods are River Boa (Morph doens't matter if they're at less than 8 life) and Choke (Morph doesn't matter if he's an overcosted hill giant).
wait untill they give morphling flying then screw him with squall monger
Hurricane can't kill a Morphling unless you have fliers of your own. Since Green doesn't have any worthwhile fliers, the point is mute. Hurricane is a SORCERY.
-Eric
and drop of honey does target. read the oracle.
Drop of honey+tsunami=dead morphling
And they are actually cards a LLL deck might play.
Amos
You eat horse nachos
Kill the player, it's easier!
ifh-biff efreet
The only practical way is to block it and pump like hell. The problem with this (as with any way to kill a morphling) is that something will be countered. Just kill the player first and you won't ahve to worry about it.
Jinxed Idol. I'm serious.
That's the one that basically disallows creature abilities? That's a very good idea for green, unfortunately it's impractical for about any other color because they like their creature abilities intact (Mox Monkey, Miner, Masticore, Pump-knights, bounce creatures and, of course, Superman)
thats cursed totem your think of, right?
could just play nev. disk.
City of Solitude + Wallop :-)
Oops, it must fly :-/
Wallop
Sorcery 1G IN(U)
Destroy target blue or black creature with flying.
Anyway, I like the card against Hyppie...
So, City of Solitude + Desert Twister then.
Choke, LD to make it a Hill Giant, Tangle Wire to tap it, kill the player.
You're not trying to make some kind of LD control are you? Use big, mean critters. Make Wakefield proud.
Cockatrice!
Jinxed Idol
2
Artifact
During your upkeep, Jinxed Idol deals 2 damage to you.
Sacrifice a creature: Target opponent gains control of Jinxed Idol permanently.
Cursed Totem
2
Players can't play activated abilities of creatures.
Just to clarify.
I think Jinxed Idol might actually be a cool idea...it doesn't directly deal with Morph, but makes them think about saccing it or taking some damage...especially if you are running cheap slightly expendable critters like elves...
You could also try Oath...
And Holistic Wisdom with Strip Mine Recursion in nasty...
CYCLONE!!!!
Exactly. Since Morphling does not trample, Elves + Jinxed Idol works alright, barring The Abyss. It even moves around Moat.
Dozer
It works. I am running Jinxed Idols for over two years now. Since you should be ahead in life he is screwed regardless if he sacs the Morph or not. It´s a good way to squeeze something out of your elves mid to late game. And two colourless mana is low enough to slip past counters.
And, Ifh-Biff rules, I am running one, too!
Giant Growth a Scryb Sprite!
Green can't kill a Morphling, it shouldn't try, it should just try to kill the opponent at that point.
LordLamneth
LordLamneth,
Please lighten up. I killed the only Morphling I saw in a 162 T1 man tourney yesterday with Orim's Chant -> Armageddon -> Zhalfirin Crusader (read: chump-blocked beats).
They are not as invincible as many aggro players have succumbed to thinking.
For example, consider using Phyrexian Processor to generate a swarm of too-fat-to-block Minion tokens. Green has plenty, too. Ever hear of what Verdant Force or Rhox can do to a permission deck? Sheesh.
The list goes on.
8^)
Razor
Ith-Biff Efreet?
-Anxiety
I'm lightened
I wasn't trying to be sarcastic, I was only trying to be funny.
The bottom line is, Morphling is by far the most unfair creature in the game. It shouldn't be what it is. But it's too late for that now. I love green, but it got really shafted when it comes to removal. Playing a Morphling turns your opponent's aggro deck into the equivalent of a draft deck. They have to change strategies and accept the loss of many of their creatures just to try and get those last points of damage across. This thread is about killing Morphling with straight green, not white. So, I stand by what I said. Try to kill the opponent. If the opponent has to chump block with the Smurfling, and it dies, well then, SUCCESS!
LordLamneth
Quote:Ever hear of what Verdant Force or Rhox can do to a permission deck?
See, I was gonna say that, but I didn't want to start trouble. Now I'm glad you did, because I can just agree with you
LordLamneth
Killing Morphling in mono-green ought to be relatively easy. I like the suggestion of Cocatrice, but I'd like to add another good mono-green solution to Morphling: Force of Nature. The Morphling's controller is either gonna tap out to block or take a vicious beating.
Har.
Rakso said: "Give it Mana Drain mana for that Mind Twist, Stroke or turn 3 Morphling?"
Not if I "Insist" it out as I suggested I would. I think 4 of this Cantrip are a must (between the maindec and sideboard) forf any competitive mono-green deck. Why - because Rakso is right!
If Rhox resolves Permission decks lose - 'nuff said.
What Azhrei said is true too. All Aggro players need to acknowledge that there are only a few common tools used by Control to own us. So let's acknowledge their existence and build our decks accordingly. Failing to do so is like playing Russian Roulette!
Mason Loring Bliss, LordLamneth, Dozer, and Puschkin: let's start posting competitve mono-green lists. As proponents of mono-green Aggro let's help the cause against control.
8^)
Razor
if ur mom resolves permission decks loose.
Because she's fatter than a Rhox?
--Matt
hmmmmmm,
The more I think about it, the more I like the Cursed Totem, the deck is going to be fairly creature light, so while I am intregued by the Jinxed idol, it may not fit the deck I am building. I think the totem is the way to go.
Thanks for the info all.
CURSED TOTEM!
Island of Wak Wak(potentially)
Cursed Totem(for sure)
Hurricane(potentially)
Singing Tree(potentially)
Winter Orb(Hellz ya)
Desert Twister(Versitility)
The unfortunate part is that most of these cards target, and a morphling is bad news for green. Your best chance is just to outrace him.
extended people sometimes use ranger+ priest+ assorted elf+ squallmonger to kill flying fatzos. Such accelerated green can usually make more than opponent's islands+ 3 mana.
Keg/Legacy's allure makes it all the harder.
Put city of solitude as a last resort in accelerated mono-green to save the color.
One word, Splash...
add a maze of ith. that stops it.
Maze of Ith targets.
Mono-Green dies post-SB anyway to Hibernation.
The secret isn't big creatures, or more creatures - it's creature PUMP. If you have one creature on the board, I am far less tempted to use Hibernation/Keg on it.
If Morphling hits the table, you are not dead if you have two creatures.
If all else fails, side in Green Elemental Blasts. ;)
why would monogreen be trying to come up with a way to kill a morphling? it's most likely going to be around turn 5 before they can cast/protect it. So you have PLENTY of time to do what green does best take very large chunks of their life away very quickly. It's not hard to outrace morphling when you've got a very large headstart
yeah ! if you got zero life and four morphlings out , you still lose.
KILLER BEES