Posted by Chaos Overlord on June 30, 1998 at 04:27:55:
In Reply to: black, blue, red megrim. check it out and critique posted by The Åbyss on June 29, 1998 at 21:32:48:
: a key to this deck is that it can win a variety of ways.
: this deck has the ability to win on the first turn if you go second.
: tell me what you would do if you had this deck.
: on to the deck
: Black:
: 1 hymn to tourach
: 4 dark ritual
: 4 megrim
: 3 dauthi mindripper
: 4 juzam djinn
: 4 hypnotic specter
: 1 underworld dreams
: 1 demonic tutor
: Blue:
: 2 force of will
: 4 arcane denial
: 2 mana drain
: 1 ancestral recall
: 1 timewalk
: 3 prosperities
: 1 braingeyser
: 1 amnesia
: Red:
: 1 fork
: 1 wheel of fortune
: Artifacts:
: 1 black lotus
: 1 mox sapphire
: 1 mox ruby
: 1 mox jet
: 1 sol ring
: Land:
: 4 badlands
: 4 volcanic islands
: 4 underground seas
: 4 swamps
: 3 islands
: 1 mouontain
: let me know what you think.
: The Åbyss
Replace Mindrippers with Hymns - by the time you have mana for Mindrippers, some decks won't have a card in hand.
Put in 2 Gwendlyn di Corci (the best discard!) and 2 Anvil (best with Megrim and you'll toss unusable lands).
Replace 1 Island and 1 Swamp with 2 Bad River (thinning&you'll get the right dual).
I don't like Dark Rituals because they cause card disadvantage. Replace with Disks. Discard hand, disk their stuff away, then put your stuff on table.
1 or 2 Sol'kanars might be good to put in.
You don't need Fork, drop it. Wheel is like giving discarding your opponent and then giving him cards back. What would be the point of discard then? Drop it. Same with Prosperity. If you want to make sure that Megrim does damage, use Anvils (as I mentioned before).