Posted by Chaos Overlord on June 16, 1998 at 18:05:30:
In Reply to: Re: Tourney deck, could use ideas. Propa-prison posted by Andy Crowner on June 16, 1998 at 17:44:23:
: : : I have entered in a t1 tournament on the 27th.
: : : I believe this is the deck I am going to play,
: : : and i could use some advice.
: : : I do not have any moxes, or those would be in...
: : : I do have access to other cards such as abyss, moat...
: : : mirror, etc.....
: : : Here is my deck.....
: : : Artifact:
: : : Winter orb x3
: : : Icy x4
: : : Zuron orb
: : : ivory tower
: : : Jayemdae Tome
: : : Sol ring
: : : Blue:
: : : Mana drain x4
: : : counter x3
: : : Propaganda x3
: : : twister
: : : recall
: : : ancestral recall
: : : time walk
: : : White:
: : : Land tax
: : : Disenchant x3
: : : Swords x3
: : : Armegeddon x2
: : : Wrath of God
: : : Green:
: : : Regrowth
: : : Gaea's
: : : Red:
: : : Torch
: : : Land:
: : : Island x7
: : : Plain x7
: : : Tundra x4
: : : Volcanic Island x2
: : : LOA
: : : Savannah
: : : Tropical Island
: : :
: : : I must describe why i decided to play this deck.
: : : I am really the only one in my area that has any of the
: : : power nine. I also feel that with the exception of
: : : one or two people, everyone will be playing speed
: : : creature, with possibly some burn. Nothing real great.
: : : I felt that this deck could stand up to that. I would
: : : like to hear all the comments on this deck.
: : : Andy Crowner
: : Replace Trop Island and Savannah with 2 City of Brass or Undiscovered Paradise (5color, works well with WOrb if you don't have Icy in play and it can help to make your hand bigger for LoA).
: : Since you don't have Moxes, try to fit in few Diamonds (1-2 blue and 1-2 white) or Sol Grails.
: : The only time you need Timetwister in this deck is when you're losing (i.e. to refill hand), otherwise it will only help opponent. Replace it with Balance (you have a lot of artifacts and enchantments, it will really work nicely). Keep the Timetwister in SB.
: : I'd increase number of counterspells - replace 1-2 Disenchant with Counterspell or Power Sink (tap them out, then WOrb). Maybe even replace Timewalk for a Counterspell/Power Sink (in this deck, Timewalk is merely a cantrip that untaps your lands :-0).
: : You may try additional kill cards: Black Vise, Mirror, 1-2 Kjeldoran Outpost (it also helps to block before you have PropOrb lock on table). You need at least 2 more kill cards (you have only Torch and Blessing), Jester's Cap would really screw you. Put some at least in SB.
: : Replace Armageddons with 2 Wrath of God (or 1 Wrath and 1 WOrb). Armageddon doesn't work very well in a mana-heavy control deck. In the worst scenario, at least you can play WOrb and Prop to stop creatures from attacking and wait for Icy...
: : Replace Kaervek's Torch with Fireball. Fireball is also good for defense - it helps to take out multiple creatures at once (especially Pumpknights).
: : Aura of Silence is usually not good in reactive deck (it just sits there, waiting to be destroyed), but since you play mana-denial, it should work well, replace 2-3 Disenchants with Auras.
: : Some ideas for SB: use 1-2 Hurkyl's Recalls (vs people with Diamonds, mind Stones, etc.), 2 CoP: Red (depending on # of burn decks there), 2 Sacred Ground (vs Geddons and LD), 2 Disrupting Scepter (vs control, although you might not need it since you have no other control decks there), few Gerrard's Wisdoms (vs speed/burn decks to gain time to get the cards to set the lock), Wrath(s), Disenchant(s), Outposts, Black Vise, Mirror; that's all I can think about now.
: Chaos:
: First, thanks for your help. I just had a few questions. Do you think it would be a wise idea to try to add an abyss and a d. tutor? The only reason i had not is that there are quite a few ld decks around here and i thought it would be hard to keep any of the mana i need. I like the idea of taking out the timewalk. I get carried away and always think i MUST play any power i have.
: Same with the twister... although the twister is nice once i run out of counters, then just cycle them back through, and draw one or two... also works well with the tower out.
: I thank you dearly for the ideas... this will definately improve my deck in this tourney. I would also like to hear your comments to the selection of my deck... if you feel that in this area this was the right deck to play.
: thanks again,
: andy crowner
I think Balance will work better - it doesn't count all the artifacts/enchantments you have on the table and it will really save you.
I originally thought about Abyss and Demonic Tutor, but you need to add a bit more black mana sources. With only 2 Undiscovered/City of Brass it will be hard to get it. I'd say replace few basic lands with 4 Underground Seas and 2 Flood Plains (then Land Tax becomes not as useful, so you could replace it with Abyss). Replace one Disenchant with Demonic Tutor.
If you have so many creature decks there, playing control deck like this is a good idea, especially denying them from attacking. Another good thing is that WOrb also makes the use of Cursed Scroll almost (if not completely) impossible.
You could even try 2 Gerrard's Wisdom main deck (it gives few turns to live or set up the lock). 1 Moat wouldn't hurt either, at least keep it in SB. I'd probably replace another Disenchant with that Moat; speed creature decks usually don't have many artifacts/enchantments (except maybe for Crusades in WW, but they are useless when they can't attack :-]). Keep the Disenchants/Auras of Silence in SB in case you run into an artifact/enchantment heavy deck.