Posted by Avatar of Wisdom on June 16, 1998 at 16:59:20:
In Reply to: Re: Tourney deck, could use ideas. Propa-prison posted by Chaos Overlord on June 16, 1998 at 11:53:48:
: : I have entered in a t1 tournament on the 27th.
: : I believe this is the deck I am going to play,
: : and i could use some advice.
: : I do not have any moxes, or those would be in...
: : I do have access to other cards such as abyss, moat...
: : mirror, etc.....
: : Here is my deck.....
: : Artifact:
: : Winter orb x3
: : Icy x4
: : Zuron orb
: : ivory tower
: : Jayemdae Tome
: : Sol ring
: : Blue:
: : Mana drain x4
: : counter x3
: : Propaganda x3
: : twister
: : recall
: : ancestral recall
: : time walk
: : White:
: : Land tax
: : Disenchant x3
: : Swords x3
: : Armegeddon x2
: : Wrath of God
: : Green:
: : Regrowth
: : Gaea's
: : Red:
: : Torch
: : Land:
: : Island x7
: : Plain x7
: : Tundra x4
: : Volcanic Island x2
: : LOA
: : Savannah
: : Tropical Island
: :
: : I must describe why i decided to play this deck.
: : I am really the only one in my area that has any of the
: : power nine. I also feel that with the exception of
: : one or two people, everyone will be playing speed
: : creature, with possibly some burn. Nothing real great.
: : I felt that this deck could stand up to that. I would
: : like to hear all the comments on this deck.
: : Andy Crowner
: Replace Trop Island and Savannah with 2 City of Brass or Undiscovered Paradise (5color, works well with WOrb if you don't have Icy in play and it can help to make your hand bigger for LoA).
: Since you don't have Moxes, try to fit in few Diamonds (1-2 blue and 1-2 white) or Sol Grails.
: The only time you need Timetwister in this deck is when you're losing (i.e. to refill hand), otherwise it will only help opponent. Replace it with Balance (you have a lot of artifacts and enchantments, it will really work nicely). Keep the Timetwister in SB.
: I'd increase number of counterspells - replace 1-2 Disenchant with Counterspell or Power Sink (tap them out, then WOrb). Maybe even replace Timewalk for a Counterspell/Power Sink (in this deck, Timewalk is merely a cantrip that untaps your lands :-0).
: You may try additional kill cards: Black Vise, Mirror, 1-2 Kjeldoran Outpost (it also helps to block before you have PropOrb lock on table). You need at least 2 more kill cards (you have only Torch and Blessing), Jester's Cap would really screw you. Put some at least in SB.
: Replace Armageddons with 2 Wrath of God (or 1 Wrath and 1 WOrb). Armageddon doesn't work very well in a mana-heavy control deck. In the worst scenario, at least you can play WOrb and Prop to stop creatures from attacking and wait for Icy...
: Replace Kaervek's Torch with Fireball. Fireball is also good for defense - it helps to take out multiple creatures at once (especially Pumpknights).
: Aura of Silence is usually not good in reactive deck (it just sits there, waiting to be destroyed), but since you play mana-denial, it should work well, replace 2-3 Disenchants with Auras.
: Some ideas for SB: use 1-2 Hurkyl's Recalls (vs people with Diamonds, mind Stones, etc.), 2 CoP: Red (depending on # of burn decks there), 2 Sacred Ground (vs Geddons and LD), 2 Disrupting Scepter (vs control, although you might not need it since you have no other control decks there), few Gerrard's Wisdoms (vs speed/burn decks to gain time to get the cards to set the lock), Wrath(s), Disenchant(s), Outposts, Black Vise, Mirror; that's all I can think about now.
If your expecting alot of speed as in zoo or just plain and simple fast creature decks then you should use some gerrards because this could allow you time to set up the lock. Outposts sound like a good idea as long as you careful about how they interact with worb. Definetly try to fit in a COP red in the main deck if there is alot of fast red there. Probably one in SB against really burn heavy decks.
AoW