Posted by Bruce on May 10, 1998 at 11:32:38:
In Reply to: T1 Deck for a $2000.00 Tournament. I need suggestions!!!!!!! posted by Forgotten on May 10, 1998 at 01:06:14:
: Time and Time Again
:
: Library manip: LAND:
: Mystical Tutor-4 Library of Alexandria-1
: Demonic Tutor-1 City of Brass-4
: Card drawing: Gemstone Mine-3
: Timetwister-1 Volcanic Island-3
: Wheel of Fortune-1 Tropical Island-3
: Ancestral Recall-1 Underground sea-3
: Horn of Greed-2 Strip Mine-1
: Braingeyser-1 Tundra-3
: Graveyard manip:
: Regrowth-1
: Relearn-4
: Recall-1
: Turn manip:
: Time Walk-1
: Time Warp-1
: Multi use:
: Disenchant-1
: Balance-1
: Land Advantage:
: Fast bond-1
: Life Advantage:
: Zuran Orb-1
: Non-Land mana:
: Mox Ruby-1
: Mox Sapphire-1
: Mox Emerald-1
: Mox Pearl-1
: Mox Jet-1
: Black Lotus-1
: Sol Ring-1
: Counters:
: Arcane Denial-3
: Mana Drain-2
: Force of Will-2
: Wrath Of God-1 (Well it's kinda a counter card)
: Kill cards:
: Mirror Universe
: Fireball
:
: The deck works like this..............The object is to get as much land out as posible as fast as you can via. Fast bond. If you get a fast bond in your opening hand.....YES...if not....Mystical tutor(Misty) for the demonic tutor to get it, or Misty for the ancestral recall, or do the easy thing get a new hand via Timetwister, wheel of fortune. Just start drawing cards any way you can. Horn of greed makes fast bond even beter than it was....Drop a land...draw a card...ooh..a land drop it..draw another card.....oops life is getting low. That's why God created Zoron Orb.
: The deck works mainly on time walk and regrowth, relearn, and recall. I don't think I need to explain how that works...and w/the help of Timetwister...keeps working...again &, again &, again..
: The counters serve for many things.........The obveious one....piss off your opponent......But what I love doing is,...Cast a usless spell Arcane it draw 3 cards....Hey...it works. One thing I will say about the Force of Wills.....ONLY IF YOU HAVE TOO.....you need every card in this deck so pitching a card is a BAD thing.
: The deck has three ways of killing your opponent.....No.1 Fireball....and if it doesen't work the first time....keep doing it. No.2 Mana burn the sh** out of your self get down to 2 or 3 life wait till your upkeep tap a couple cities of brass and mirror......OUCH. No.3 Is of course dreaming bout the underworld w/timetwister and wheel of fortune......And I thought Freddie Kruger was bad.
: Well I guess that's about it....oops side board. Which I have no idea. I never know what to take out or put in. Right now it consists of 4-red Elemental blasts, 4-Pyroblasts, 1-Balance, 4-hydroblasts, 1-disenchant, and 1-Moat.
:
: If you could help at all it would be great.
: Thanx,
: Forgotten
i like the concept, but your deck has one huge problem; it needs more ways to deal with ankh of mishra, a popualr SB card because it kills control decks
i am not overall familiar with how the deck works, but i think these suggestions will help you
i hate gemstone mine. use wastelands, to further your land advantage
try another fireball, and more defense. (moat, wrath, etc)
your deck takes a long time to set up, so i would advise just the standard control stuff. (swords to plowshares) more disenchants, in case of the aura of silence.
i don't like time warp, but if it works, cool
i would suggest having a way to beat necro. that's a frightful deck, so be prepared