General Rulings The following rulings are meant to clarify the rulebook, and how the game in general works: 1) If the resolution of a triggered effect causes new effects to trigger, the new effects are resolved before any other triggered effects would resolve. For example, a Kjeldoran Dead is enchanted with False Demise, and is then Incinerated while a Soul Net is in play. If False Demise's effect resolves first, the Dead's "when it comes into play, sacrifice a creature" effect will resolve before the Soul Net's effect can be used. 2) Lake of the Dead says it is buried, not sacrificed, if you do not sacrifice a swamp when it comes into play. This leads to a damage-prevention step, during which you can use the Lake's mana-producing abilities before it is put into the graveyard. The same ruling applies to Kjeldoran Outpost, and the other related lands. No, we do not plan to issue errata for these lands. Reversals 1) Each effect that requires you to skip the next instance of a given phase requires you to skip another such phase; you must skip an appropriate number of phases before you can proceed through that phase normally. For example, each Ivory Gargoyle death requires you to skip a later draw phase, and you can't proceed through a draw phase if you have any such effects remaining. However, you may choose to let other effects force you to skip a given phase, and defer the specific instruction you were given to do so. For example, if Necropotence is in play when you would begin your draw phase, you can let Necropotence skip that phase for you, rather than using up a Gargoyle death. If you keep doing this, then if and when Necropotence leaves play, you will start skipping draw phases for the Gargoyle death(s). Note that the rule about skipping phases to pay costs is unchanged: you can only "spend" a phase once a turn, and only before you would get to that phase. Also note that this means that (for example) spending your draw phase on Fasting will delay the effect of a Gargoyle's death. Card Errata The following rulings involve reading cards slightly differently: 1) Dance of Many's target is chosen when the enchantment is played, not when it comes into play. 2) If Titania's Song leaves play, its effects only last until the end of the turn. Specific Card Rulings 1) If a Sheltered Valley is converted to another land type, and then reverts to being a Sheltered Valley, it is not considered to be "coming into play", so will not bury any other Sheltered Valleys you might control. (The similar rule that governs legendary lands does not apply to Sheltered Valley.) Tom Wylie rec.games.trading-cards.* Network Representative for aahz@cats.ucsc.edu Wizards of the Coast, Inc.