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by Christopher Askwith
Magma Mine With a great deal of diversity in the cards available in making a deck, it is obvious that you will want to have a card that can give you a win. A card that acts as a clutch, but isn't banned from play; you still want to be able to use it at the tournament level. In light of this requirement, my advice is to get your hands on the Magma Mine - a gem of a card found in the Visions expansion set. The Magma Mine is an artifact with a casting cost of one colorless mana. For four colorless mana, you can put a pressure counter on the Magma Mine at any time. You may tap and sacrifice the Magma Mine at any time to do X damage to any creature or player, where X is equal to the number of pressure counters on Magma Mine when you set it off. The one apparent problem with this card is that it takes a good deal of mana to pump the thing up. Still, though, the card is useful in a variety of decks, such as :
Of course, magna mine is not for all decks. Black decks with Dark Rituals can provide heavy mana for the Mine, but all the black mana provided by the Rituals are better put into Drain Life spells. White and blue are known to be slow as far as heavy-cost spells go, and so a Magma Mine is not so good, except to draw away Disenchants and other such spells from more important artifacts. A Magma Mine used for that purpose can be pumped up a lot only to be blown away, and still not have a real impact in a white weenie deck. So, go out and get those Mines! Hopefully, some day, they will help you out when the pinch comes or deliver the fatal blow to a seemingly formidable opponent!
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