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by Mariano J. Benito
Chasing sheep is best left to Maro My first Visions booster was not a good one. There was nothing I was looking for, and one of the uncommon slots was occupied by an Ovinomancer. It's a hardly playable card (expensive to cast for a 0/1). It has good abilities, but taking your land into your hand again is really nasty. However, turning your enemy's best boys into harmless bleating sheep is something that must be done at least once in a lifetime. Yes, the sheep token is somehow disturbing, but look at it as a proof of your "deed" (and look at the art). Well, I've done it. I have a deck that works well AND uses Ovinomancers as much as they can be. Here it is:
This deck is very slow at the beginning, but then, mana comes from everywhere. The mana curve is strange, also. Only Llanowar Elves can be cast for 1 mana, but for two mana you have 12 Diamonds and 4 Quirion elves. This is the clue: once you have 2 mana available, wherever they come from, your mana producing cards are ready to be put to work (38 mana sources in 66 cards). There are 3 ways to win: heavy hitters, like Maro (it's wonderful how Maro grows after casting an Ovinomancer, with 2 more cards on hand), Force of Nature, and Deadly Insects. You can overrun your opponent with Titania's Song (your 15 artifacts and the elves become too many critters for even the weenies to handle). And finally, you can burn with the Fireballs. Summer Blooms are wonderful (to take out again an Ovinomancer who just jumped to your hand). Do throw 4 in your deck if you have them. With all the non-land mana sources, Winter Orb works nicely as well. Soldevi Sage is also good for the late game (when there are plenty of lands you don't need). The deck's big enemies are denial and weenie decks (as really quick decks can kill you before you have any chance to defend yourself). Be careful with them. Mariano J. Benito
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