Beyond Dominia July 1998 -- Vol. 3, No. 7

 
by Kelly (Tassadar) Reid

Kobolds Ahoy!
Have fun with these seemingly worthless Legends commons

***For those who don't know, there are 3 types of Kobold: Crookshank Kobold, Kobolds of Kher Keep and Crimson Kobolds. All of them are 0/1 red creatures that cost 0 to play***

This deck is quite easy to play, but the construction may give a newer player a problem (Relies on lots of Legends cards).

Bring out some Kobolds early on to stop threatening ground attacks (Like maybe a first-turn Balduvian Horde, but don't waste a Kobold on a Llanowar Elf). Be prepared to forfiet a few Kobolds and take some damage! There are plenty to spare. For a small sum of mana, you can bring out the Kobold Leaders.

Kobold Taskmaster- Gives all Kobolds +1/+0
Kobold Drill Sergeant- Gives all Kobolds +0/+1 and Trample
Kobold Overlord- Gives all Kobolds First Strike

These should provide a nice boost to your Kobolds, making them a relentless barrage of annoyance and pain for your foe. The toughest part of this deck is probably acquiring the Kobold Leaders. Not very expensive ($8-$15 at guide) but not heavilly traded. I reccomend trading over the 'net if you'd like to make this deck, because I have only met 2 other people who have the Leaders. The Overlords are probably the hardest to find, but luckily, with some modifications to the deck, not terribly important. So without further ado, I bring you the deck list.

Just note that this is the deck I PLAY WITH. I also list cards that weren't a part of the initial deck design, but an afterthought of cards I don't have.

Lands
20 mountains
  Artifacts
Coat of Arms
 
Red
4 Kobolds of Kher Keep
4 Crookshank Kobolds
4 Crimson Kobolds
4 Kobold Taskmasters
4 Kobold Overlords
4 Kobold Drill Sergeants
4 Kindles
2 Songs of Blood
2 Onslaughts
2 Orcish Oriflamme
3 Betrothed of Fire
2 Keldon Warlords

Afterthoughts
You may want to cut down on the Mountains a bit because 12 cards are 0 casting cost. Some cards to consider are: Relentless Assault (This can get downright NASTY. Your Kobolds get rather large from Leaders, Keldon Warlords get beefed up too, and after you attack with a wild horde of 0/1s gone bad, attack AGAIN with a wild horde of 0/1s gone bad.) Fool's Tome (You empty your hand quite fast! Maybe 1 or 2) Consider splashing in Green for Giant Growths and Alluren. Alluren will let you cast your Kobolds as Instants (OK, at the end of your turn or in response to your attack, I'll cast 4 Kobolds, 1 Taskmaster and 2 overlords for free.)

Overall, I'd say that Kobold decks are underrated. The best way to win is to plan an attack with a nicely pumped-up horde and before the attack, cast Song of Blood and hopefully hit at least 2 creatures in the 4-card loss. Two successful Songs of Blood will make a quite formidable horde of disguntled 0/1s gone bad. If played correctly, this deck can win very early on.

Happy Kobold-ing!

Article by Kelly (Tassadar) Reid
e-mail : [email protected]


[ Back to July 1998 Table of Contents ] [ Back to Beyond Dominia ]

Magic: the Gathering is a Registered Trademark of Wizards of the Coast