Beyond Dominia April 1998 -- Vol. 3, No. 4

 
  
by David S. Wilson

Dominia Register #4

The Queen is coming..the Queen is coming..the Queen has arrived! But before we get into the Queen lets check our mail.

FEEDBACK : 4 readers wrote to let me know they were readers, enjoy what I write and hope I continue. One also expressed sympathy on the passing of Peaches. THANK YOU, THANK YOU , THANK YOU and THANK YOU. All writers need to hear people are reading what they write. And here is a web site all readers should keep bookmarked. Sooner or later, you or someone close to you will experience the passing of a favorite pet. When this happens refer them to http://rainbowsbridge.com/Poem.htm. I know where Peaches waits!

Another reader wrote a long note questioning the importance of Dark Rituals? He sees a card disadvantage unless it brings out a quick hippy. I agreed in part. My main use of dark rituals was to summons hippys. But it also worked well with Drain Lifes. And helps me look like I don't have enough mana to counter anything when in fact I do, if I use Dark Ritual. These 3 uses were enough to make it a regular in black decks. I just wish the Wizards would quit reprinting it. Unless you have newbies who are buying your commons, you can quickly end up with a ton of the same common cards. One last reader let me know he likes what I write concerning multiplayer games and he also plays with a group that makes their own rules. I think there are a lot of people like us. We ignore the DCI and have fun with playing M:tg.

 
STRONGHOLD : Even though I like the Queen, the artwork and the new walls, my general opinion of Stronghold is that it's only okay for a booster set. Just not enough good cards ( let alone only 4 GREAT cards ) to keep me interested. Tune in next month to find out just which 4 cards I consider GREAT! With Empire Comics in Rochester having a $1.99 booster set sale, I invested $40 and am disappointed at what little I got for the dollars. In the last 2 weeks I bought 0 booster sets. Too many rare cards I don't want. Instead, I bought the computer game LORDS OF MAGIC. By the way.... I'm a newbie in LOM and am getting my butt kicked with regularity. If you know any secret LOM tips , tricks or techniques ....HELP! Even with my losing style, I'm glad I spent the money on LOM and not Stronghold! If only Stronghold had more then Slivers and walls. SHEESSHH! Now I' have to take a few minutes to discuss the reprehensible artwork of Lab Rats.

As a survivor of brain surgery I recognize the importance lab rats play in the advancement of human medical knowledge, but find the art on Lab Rats to be an act of sickness. A rat with legs replaced by wheels is the same sad demented sense of humor bigots hold for different races and/or females. I offer the Wizards my condolences for the self inflicted embarrassment they have committed. They have reached a new low in ethical behavior showing total disregard of the sacrificial role forced on lab rats. I won't even keep such garbage in my collection.

 
LIST OF THE MONTH : If you love theme decks, as much as I do, then you had to smile from ear to ear over your first Sliver Queen! I got one and just had to build a rainbow deck of slivers. First thing I did was see which slivers I wanted to try. I only used 2 mana colors for sliver selection. The more mana color slivers you use the more multi mana color supply cards you will require. So here's a list of the slivers of Tempest and Stronghold.

First decide which Gold slivers to use: Sliver Queen is considered a given. She is the only 7/7 and can build a 1/1 colorless token army for 2 mana apiece.

The five other uncommon 2/2 gold slivers are:

Name           Colors    Ability Gained                                        
------------------------------------------------------------------------------
Acidic           RB      Can sacrifice slivers to do 2 dam to target creature. 
Crystalline      WU      Slivers can not be the target of spells or abilities. 
Hibernation      UB      Pay 2 life,  Can return slivers to owners hand.       
Spined           GR      Slivers gains +1/+1 for each blocker they encounter.  
Victual          WG      Can sacrifice slivers and gain four life.             

Now you should have a queen and 4 gold slivers. Each color needed for your Gold sliver's casting cost supports another uncommon 2/2 sliver and a common 1/1 sliver. You could add up to 16 more slivers ( 20 if you include the 1/1 Metalic sliver which is an artifact creature that counts as a sliver).

By color - here's the other slivers, their stats and special abilities.

White :
Armor - 2/2 - silvers can pay 2 mana for +0/+1.
Talon - 1/1 - slivers gain first strike.
Blue :
Mnemonic - 2/2 - pay 2 mana, sacrifice a sliver and draw a card.
Winged - 1/1 - slivers gain flying.
Black :
Mindwhip - 2/2 - pay 2 mana, sac a creature, target random discards.
Clot - 1/1 - pay 2 mana to regenerate a sliver.
Red :
Barbed - 2/2 - slivers can pay 2 mana for +1/+0.
Heart - 1/1 - slivers are unaffected by summoning sickness.
Green :
Horned - 2/2 - slivers gain trample.
Muscle - 1/1 - slivers get +1/+1.

For the record my Green/White - 5 multiplayer games - second 3 times.          
               my Green/Red   - 5 multiplayer games - won twice.               
Note: In 10 Games the Queen came out 4 times and was destroyed 4 times. In     
multiplayer games someone will destroy her before you get to use her.          
Crystalline is needed for the Queen to survivor.                               

 
NON-MAGICLANEOUS : When the Wizards dropped the Talislanta Roleplaying game, I was furious! Well guess what. IT'S BACK! Plaid Rabbits has just sent the 10th Anniversary Edition Of Talislanta to the printers. Rush over to : http://talislanta.galstar.com and see some detailed information on what I consider to be the best roleplaying world ever created and a system you can master in about an hour.

Til next month....C-YA!

      Thank you - Dave


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