Beyond Dominia February 1998 -- Vol. 3, No. 2

 
by Christopher Askwith

READING RAINBOW
An educational deck

It is stated in the rule book that a deck should generally stay with two or three colors. Any one who has played for at least three months will tell you that two colors is as far as you want to go. In general, when the right cards are unavailable, this is sound advice. But under the right conditions, and after some good tests, why not try a deck with all five colors of magic? With the right cards, you can win at least half the time, if not more. Naturally, you will need considerable resources to make this deck (or, for us Ottawans, access to Master Yang's) since some of the cards can be expensive.

The basic premise is to weaken and wipe out the opponent with creatures and damaging spells while using quicker Instants and counter spells to deal with creatures, along with the infamous Lure/Basilisk combo. In addition, Misfortune provides a way of either increasing your own capability or destroying the opponent's same capabilities.

For those of you Tempest lovers out there, I apologize, since I am not up to date with the magazines. I'll get there. Maybe not today, maybe not tomorrow, but soon, and for the rest of the year until Wizards of the Coast pops out yet another expansion.

Lands
4 Badlands
4 Bayou
4 Plateau
4 Savannah
4 Scrubland
4 Taiga
4 Tropical Island
4 Tundra
4 Underground Sea
4 Volcanic Island
1 Lotus Vale
1 Scorched Ruins
 
Gold
4 Misfortune
 
Black
2 Sengir Vampire
2 Terror
2 Hymn to Tourach
2 Odyllic Wraith
 
Blue
4 Counterspell
2 Power Sink
2 Phantasmal Terrain
 
Green
3 Thicket Basilisk
3 Lure
2 Choking Vines
 
Red
1 Heart of Bogardan
2 Fervor
3 Lightning Bolt
2 Kaervek's Torch
 
White
2 Serra's Blessing
2 Alabaster Dragon
1 Abeyance
1 Debt of Loyalty
2 Serra's Angel


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