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by Mindbender
Decklist of the World, Version 1.4
an impossible feat, you might say. But I’m not gonna give up, and here is the (far, far from complete) list I have compiled so far. Notice that the colours in () after the name of a deck is the colours that you have to play in order for the deck to be that kind of deck. It doesn't mean, however, that you can't play more colours, but you have to play at least the colours in the (). Also notice that if the colours is separated by a "-" then you have to play both colours, if they are separated by a "/" then you only have to play one of the colours or combinations of colours on one of the sides of the "/".
start of Decklist of the World
These decks ARE NOT COVERED in this list, and probably never will be, the category is just here for representative porposes.
One of the most aggressive decks in magic, it uses alot of direct damage and efficient creatures in order to lower the life of the opponent below 1. Burn decks usually doesn’t really care in what state it kills off the opponent. As it doesn’t really matter if your at 3 life, or 1, for that sake, if your opponent is at 0...
Plain Burn (red)
Bolt deck (red)
Sligh (red) I would like to ramble on about this engineous deck type, but I have to move on... if your interested in more information on the Sligh deck, check out the Sligh-brary at:
CounterBurn (red - blue) Occasionally, people will splash blue for all the reactive control cards that red can't offer them, this is, usually, counterspells and the like. The counterability that blue offers makes it possible for the CounterBurn player to relax a little on the speed that a mono-red burn deck almost requires to survive.
Elven Fire (red - green) The mass-destruction and raw damage this deck can produce with a lucky draw is a thing to be feared for sure!
ProtectoBurn (red - white) Uses the strong defence cards of white, and utilises the raw power of the mountainmage to create a devastating mix of defense and aggression. Usually, the main components of this deck is CoP's, Fireballs, Disintegrates and the kind.
The Weenie Deck is all about summoning a lot of little creatures in no time, and then overwhelming the opponent with your horde of creatures, killing him before he can get his deck up and going. This deck frequently use Armageddon, Wrath of God and disks as reset buttons, ideally beginning the game all over. Howling Mines are also sometimes used as a means of filling up the weenie horde players hand, as it tend to shrink fast in a few turns. The weenie horde decks usually also include some kind of mass pumpability, making the horde of weenies even more fearfull. Another card that is frequently used in a weenie deck is Winter Orb. Because of the low mana requirements for most cards in the deck, the Orb does little to disrupt the weenie player, while making life difficult for their opponent.
Goblin (red) Goblin decks usually use cards that boost goblins, like Goblin Shrine, Goblin King, Goblin Cave...
White Weenie (white) These deck usually always include 4 Crusades. Besides that, there isn't really much to say about the white weenie, it's all about throwing all of your hand down by turn 5 and then just attack every turn from there.
Black Weenie (black)
White Knight-Black Knight Order of Leitbur-Order of Stromgald (...) The deck itself is played just like the White Weenie, simple and brutal :)
Stompy (green) The opponent is slowed by the use of Winter Orb, allowing the Stompy player the speed advantage they need.
Other: (...)
The usual Necro is single-color, mono-black. The key card of this deck is Necropotence, that let you draw a card in your discard phase if you pay a life, it also skips your draw phase. The idea is to get out the Necro as fast as possible with the various tutors, when that is accomplished, you fill up your hand, hope to get a Zuran Orb (if you get too much land, sac one of them to draw two cards) or play an Ivory Tower, the more life you pay, the more you get back :) But after a few turns, the Necro player no longer want the Necropotence to be in play, many players that have never played a Necro deck fails to realise this fact, and also a few of the Necro players themselves are ignorant of this. But why, exactly, does the Necro want to get rid of the keycard in his deck? It's quite simple, after a few turns with the Necro in play, you no longer have the life for drawing more cards, and thus you would very much like to get back your draw phase... So if your playing against Necro, DO NOT DESTROY THE NECROPOTENSE!!! Let him suffer from his own card :) But if you are playing Necro yourself, the only way I can think of in mono-black, as a means of getting rid of the Necro, is a disk. So everyone playing against Necro out there, DESTROY THAT DISK!!! Even if it would seem to benefit you the most, if the opponent used it (if it really did, do you think he would ever use it?).
Weenie Necro (black) In effect, a weenie Necro deck is a black weenie deck (look above) with a twist, a quite major one, but still, it doesn’t differ that much from the ordinary black weenie. (look above for more information on Weenie decks)
Hand-Denial Necro (black)
Land-Destruction Necro (black)
Deck-Depleting Necro (black) The one major hoser of this deck is another deck-depletion deck, because it goes trough it's library very quick in order to get to the millstones... (look below for more information on Hand-Denial)
The counter deck uses alot of Counterspells, Arcane Denials, Force of Wills, Dissipates... To only let the opponent play the spells that the counter player wants him to do. This is a very reactive deck that is not aggressive at all. It is possibly the most irritating deck type to play against... "I play a baron sengir" "OK, I play counter-spell" "hmm... you're all tapped out, so now I play my 20-point fireball, he he" "OK, I force of will" "nnnoooooo!!!" :)
Mirror Universe (blue) Then it's just getting out a Mirror Universe, and win :) Bazaar of Wonder Decks (blue) Uses heavy Counter and includes cards like Mana Drain to get out a Bazaar of Wonders. Then uses millstone (or a similar card) to get cards in the graveyard. When mixed with Jester's Cap or Lobotomy, the opponents game is hopeless.
Pure Counter (blue)
CounterPost (blue - white)
CounterBurn (blue - red)
CounterHammer (blue - red) Basically, it's all about stalling the game till the CounterHammer has enough mana to recycle the hammer.
This deck focuses on getting a really big creature out as fast as possible, it usually uses biggies with some kind of drawback, that makes them cheaper (and therefore faster) to cast. A good example of this is the Polar Kraken, that has cumulative upkeep: destroy a land. This may at first look pretty bad, and it is in most other decks, but not in this one, here it is great as it makes the PolarK alot cheaper, and with an 11/11 trambel on the table, that cumulative Upkeep aren't gonna stick around to grow that big... :)
Reanimator (black / white) Keycards are: Reanimator, Dance of the Dead, Necromancy (...) and any biggies.
Big Blue (blue) Some find it useful to have one or to Phyrexian Dreadnoughts. Some more tourney minded Big Blue decks uses slightly smaller "biggies", such as Air Elementals, Waterspout Djinns or (if you aren't playing type II) Mahamoti Djinns, this change allows the Big Blue player to take control much faster.
The Big Green Machine (green)
A lock deck tries to make the opponents game slower and slower, until it reaches a halt, where he can't do anything, at all.
MephistoChain
Land Equilibrium (blue)
TimeWalk Recurssion Decks (blue) This deck can be quite funny to play when it works, bacuse you can win in a very humiliating style for the opponent, like poison counters, a single 1/1... :)
Maysonette Deck (blue / green) This deck is quite vulnerabel to land destruction, as it is quite mana heavy.
Land Destruction (black / red / green) The Land Destruction deck does have the problem that if it doesn't get a good start, it can be very hard to recover, especially if the opponents has alredy got some critters down. A good way of preparing for weenie decks and bad starts is to include some "table cleaners", like Jokulhaups, Disk or Apocalypse, this will hopefully start the game all over again, but as you have been keeping some lands and LD cards inhand, you are pretty sure of getting a good lead, wich is essential in any LD deck, as it in any lock deck.
Zur's Weirding deck (blue) Disk's are also quite commonly used to clear the table of any treats, before playing a ZW.
Turbo Stasis (blue) Also, with a couple of Howling Mines in play, the Stasis player can be quite sure to get a land every turn, thus keeping the Stasis lock going indefinitely
Squandered Statis
Prison () The Prison deck can virtually be any combination of colours, or even mono-color, though blue are most commonly used, for counterability and green is also quite often used for all the alternate (non-land) mana sources it can provide. The Prison deck also frequently use white to remove permanents (Wrath of God, Armageddon...), Also, a typical Prison deck will only use one or two cards to actually make the win. These cards typically are Kjeldoran Outpost or large (4/4 or bigger) flyers.
Browse Deck
Doomsday deck (black) The D-Day deck is centred around doomsday, and it knows exactly what 5 cards that it want to draw, like a Digger and a Drain Life plus whatever else seems appropriate in the situation.
Abeyance Deck (white)
Discard deck (black) The Discard deck usually have some components of the black weenie deck in it, and is also usually mono-black.
Combo decks that fit under one of the other categories will be there, and not here. Combo decks are decks that rely on a certain combination of cards to show up, most of this kind of decks uses mass card-drawing or intensive tutoring in order to get the cards it need. I've tried to not make this look like a combo-list, but it's quite hard.
Enduring Renewal (white) That mana is best put to use in a cool x-spell, like a Fireball, or maybe make a token nightmare, with a Sanke Basket... :)
Sandsipoise (blue - white) Similarly, playing without creatures will mean the opponents creatures will also phase out. As Sands of Time removes the untap, the land and creatures do not phase back in. With the addition of a Kismet, the opponent cannot do anything. The victory is often achived with the use of Miser's Cage, or simply deck depletion.
BloomDrain / ProsBloom (black - blue) Most ProsBloom decks also use Squandered Resources to gain the mana they need faster, then with the use of Natural Balance to get even more land (after sac'ing what they do have to the Resources), they use Infernal Contract and Prosperity and (pre Nov 1st) Lim-Dul's Vault to quickly get the combo in hand and kill the opponent all in one turn. Usually the deck will do nothing for the first 4-5 turns and then attempt to kill the opponent. Abeyance is often used to stop countering the combo. Usually if the ProsBloom does not kill the opponent on the first attempt, they cannot recover and will lose soon after.
PestiCop (black - white) It can also be a good idea to add tutors and Initiates of the Ebon Hand, and White Knights is a must.
Some Mono-Green deck (what is the name of this deck? yet another nameless green deck...)
Drop of Honey (green)
StormBind Decks (red - green)
Land's Edge Decks (red)
Buried Alive (black) If you accomplish to get 4 of these creatures into your graveyard, every time one of your creatures get killed, you get another up from the graveyard, as there will now be 3 creatures above the bottom-most creature in the graveyard, making it go into play. This works quite well with lord of the pit or other cards requiring sacrifice of creatures.
PhaselHaups (red) This deck is virtually always include blue.
Black Vise deck ()
end of Decklist of the Worldread everything below before mailing/posting replies!!!I am VERY sure that i have missed an ENORMOUS amount of deck types here, so try and help me out, post/mail me some deck types that you think i have missed. BUT, before you begin to sit down and make a list, i just wanna say that in order for me to be able to have any use of it, you gotta make some brief notes about how this particular deck that i have missed works, and what are the key cards. Only like 2-5 lines, but it gotta be there, else, you might aswell stop, as I can't use just deck names to anything. Also remember that I won't list theme or fun decks, though they don't really have to be tourney viable either... it's a judgement call. If you find anything out of place, strange or just dead wrong, please let me know. I would also like it if you would take a look at the style of this list, before you go and contribute something. So far, I have had to make some heavy editing on every reply i have ever gotten to make it fit the style and format of this list... It sure would be nice if i could just cut and paste it right into it, and it would just fit perfectly... No, that will probably never happen, but please try and give it some consideration, ok? ps. If you make any kind of contribution to this list, your name will be added to the list of fame: (Though if this list runs too long (Which I wouldn't mind at all :), I will cut the notes on the people that has only done minor contributions, this will be relative to the length of the list of contributors)
List of Fameif you contribute theme/fun decks, or deck without notes, your (nick)name will not be displayed here.
Æther Flash - This guy was an ENOURMEUS help to me, thanks. Frog King - Thanks for the help, froggy :) Crutch - This guy REALLY helped me, thanks. Jason D. Moungey - Contribute the idea for removing opinionated comments. Michael CO Manabat - a grammar guru... Well, almost... :) Ben - Contributed alot of decks, thanks.
QuestionsPlease help me with these questions:
1. What is an Elemental Augury Deck? ps. the answar to the last one is: 2,501165626782, but you of course knew that, right? he he :)
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general information
http://home6.inet.tele.dk/asmild/
And PLEASE remember to snip your posts (delete any previous post/mail) BEFORE posting/mailing
If you should encounter any spelling/grammar mistakes, please inform me.
Changes since version 1.3Changes with no contributer listed is made by solely me
Corrected ALOT of spelling mistakes
Thanks for your time!
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