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by Christopher Askwith
Strategy of the Deckmaster
Part Five : T1 Decks Revisited
Several issues ago, in part two, we looked at how a beginner could at least beat the weaker Type I tournament decks that were out there. Now, we shall see how to make a very strong, very lethal T1 deck that will
only be in the hands of someone who got hold of a lot of the best and
oldest (Beta and on) cards.
Newbies, if you are reading this article, GO NO FURTHER. There are
cards mentioned here whose names are carefully whispered in your
circles, whose existence can only be confirmed by magazines. But if you
have played this game for a good long time (say, since '93 or so), you
will find that most of the cards you will either have seen in use or
used yourself.
One of the most important things in a T1 deck is speed. You can bet
that the other guy could plaster you with a 1st-turn kill combo if
Channel were legal. Also, plenty of mana for big spells is important,
since that way they become quick to cast.
The following deck is a rainbow (all colors) deck that uses Dual Lands,
Moxes and some of the new Weatherlight cards to achieve its ends.
1. The Main Theme is Combat/Direct Damage
2. The Secondary themes are Countering; Creature Enchantment and Artifact Removal; and Recycling.
3. The Lands include a few of each of the Dual Lands, Scorched Ruins, Lotus Vale and Winding Canyon.
4. The other mana sources include Moxes and Birds of Paradise.
5. The spells that complement the main theme are Serra Angels, Sengir Vampires, Baron Sengir, Ihsan's Shade, Mahamoti Djinn and Alabaster
Dragon as well as Lightning Bolt, Incinerate, Fireball and Disintegrate.
And let's not forget Serra's Blessing and Fervor and Demonic Tutor.
6. The spells that complement the secondary themes are Feldon's Cane, Time Walk, Counterspell, Power Sink, Disenchant, Divine Offering, Terror, and Tranquil Grove.
The deck will look like this when complete:
Land
1 Badlands
2 Bayou
1 Lotus Vale
2 Plateau
1 Savannah
1 Scorched Ruins
1 Scrubland
3 Strip Mine
2 Taiga
1 Tropical Island
1 Tundra
2 Underground Sea
1 Volcanic Island
1 Winding Canyon
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Artifact
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Sol Ring
1 Feldon's Cane
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White
2 Alabaster Dragon
2 Serra Angel
2 Disenchant
2 Divine Offering
1 Serra's Blessing
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Green
2 Tranquil Grove
3 Birds of Paradise
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Red
2 Fireball
2 Disintegrate
1 Fervor
2 Lightning Bolt
2 Incinerate
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Black
1 Baron Sengir
1 Ihsan's Shade
2 Sengir Vampire
3 Terror
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Blue
1 Time Walk
2 Mahamoti Djinn
3 Counterspell
2 Dissipate
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Sideboard
1 Counterspell
2 Power Sink
2 Serra Angel
2 Sengir Vampire
1 Terror
2 Disenchant
1 Birds of Paradise
1 Demonic Tutor
2 Alabaster Dragon
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[ Back to September 1997 Table of Contents ] [ Back to Beyond Dominia ]
Magic: the Gathering is a Registered Trademark of Wizards of the Coast
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