Beyond Dominia September 1997 -- Vol. 2, No. 9

 
by Christopher Askwith

Strategy of the Deckmaster
Part Five : T1 Decks Revisited

Several issues ago, in part two, we looked at how a beginner could at least beat the weaker Type I tournament decks that were out there. Now, we shall see how to make a very strong, very lethal T1 deck that will only be in the hands of someone who got hold of a lot of the best and oldest (Beta and on) cards.

Newbies, if you are reading this article, GO NO FURTHER. There are cards mentioned here whose names are carefully whispered in your circles, whose existence can only be confirmed by magazines. But if you have played this game for a good long time (say, since '93 or so), you will find that most of the cards you will either have seen in use or used yourself.

One of the most important things in a T1 deck is speed. You can bet that the other guy could plaster you with a 1st-turn kill combo if Channel were legal. Also, plenty of mana for big spells is important, since that way they become quick to cast.

The following deck is a rainbow (all colors) deck that uses Dual Lands, Moxes and some of the new Weatherlight cards to achieve its ends.

1.        The Main Theme is Combat/Direct Damage
2.        The Secondary themes are Countering; Creature Enchantment and Artifact Removal; and Recycling.
3.        The Lands include a few of each of the Dual Lands, Scorched Ruins, Lotus Vale and Winding Canyon.
4.        The other mana sources include Moxes and Birds of Paradise.
5.        The spells that complement the main theme are Serra Angels, Sengir Vampires, Baron Sengir, Ihsan's Shade, Mahamoti Djinn and Alabaster Dragon as well as Lightning Bolt, Incinerate, Fireball and Disintegrate. And let's not forget Serra's Blessing and Fervor and Demonic Tutor.
6.        The spells that complement the secondary themes are Feldon's Cane, Time Walk, Counterspell, Power Sink, Disenchant, Divine Offering, Terror, and Tranquil Grove.

The deck will look like this when complete:

Land

1 Badlands
2 Bayou
1 Lotus Vale
2 Plateau
1 Savannah
1 Scorched Ruins
1 Scrubland
3 Strip Mine
2 Taiga
1 Tropical Island
1 Tundra
2 Underground Sea
1 Volcanic Island
1 Winding Canyon

Artifact

1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Sol Ring
1 Feldon's Cane

White

2 Alabaster Dragon
2 Serra Angel
2 Disenchant
2 Divine Offering
1 Serra's Blessing

Green

2 Tranquil Grove
3 Birds of Paradise

Red

2 Fireball
2 Disintegrate
1 Fervor
2 Lightning Bolt
2 Incinerate

Black

1 Baron Sengir
1 Ihsan's Shade
2 Sengir Vampire
3 Terror

Blue

1 Time Walk
2 Mahamoti Djinn
3 Counterspell
2 Dissipate

Sideboard

1 Counterspell
2 Power Sink
2 Serra Angel
2 Sengir Vampire
1 Terror
2 Disenchant
1 Birds of Paradise
1 Demonic Tutor
2 Alabaster Dragon


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