Beyond Dominia August 1997 -- Vol. 2, No. 8

 
by JdB

Blue: The reigning elements of Magic's most surprising color

Blue is, in my opinion, the best color in Type 2. Blue uses a vast array of counterspells, such as the classic Counterspell, the new Abjure from Weatherlight, and the virtually unusable Memory Lapse. It also has the best and most flying creatures in the game, including Breezekeeper, Mist Dragon, and Sage Owl (Yes, I did say Sage Owl). It is the resident king of library manipulation, using rearranging elements like Ancestral Knowledge and Sage Owl as well as 'leafers' like Dream Cache and Impulse (Visions' sleeper card). And do I need to mention Abduction and Binding Grasp?

The best strategy for straight blue is to do three things: get lots of flyers out while countering all Hurricanes and Wind Shears, get a Vanishing Floodgate out to rearrange the faces of opponents' creatures, and lastly, use Impulse, Teferi's Puzzle Box, and Prosperity to find any and all cards you want while replenishing counters. One thing I do in my deck is hold Prosperity until I can get all my cards out without discarding, then playing Paradigm Shift (How do you pronounce 'Paradigm'?). Once I draw Prosperity again, I cast it, usually causing my opponent to lose.

Tips for blue decks:
1) Save Counterspells. Once I saw a person counter a Bolt aimed at a Phantom Monster, only to be Geysered and Fireblasted to death.
 
2) Don't cast a spell unless you can save two blue mana. Once, I held a Mist Dragon for five turns so my opponent was spooked that I had a counter. After I finally cast the Dragon, he instantly tried to Drain Life me, only to be hit with a Disrupt.
 
3) The most important game if you're playing blue is the mental one. Ancestral Knowledge is almost as scary as Disrupting a Fireball. If you convince your opponent that he's doomed, say, with enough Impulses to choke a Camel, his balance will be off. It's fairly easy to do this with blue. Two untapped islands do the trick.
 
4) Fog Elementals are OK. Using cheap flyers with phasing or another drawback (Ertai's Familiar comes to mind) is sometimes better. I vastly prefer Fog Elementals and Breezekeepers to Phantom Monsters.
 
5) Wider is better. Don't go straight permission or straight flying, you'll get burned by Hurricanes and Cities of Solitude (I think that's is Switzerland; those Swiss have always been kinda solitary). A nice mix of both will deal with green nicely (of course, so would a forest fire).
 
6) Keep your opponent in check constantly. I find that Shimmer, Counterspell, and Vanishing work well for this. If his creatures, lands, and spells malfunction, he can't hurt you (unless he plays as the source of all evil, the Millstone deck!).
 
7) Phasing. No, really! It works! It cheapens your creatures, and makes his go away. But don't use Teferi's Curse. Vanishing is better. Reality Ripple works okay, too, using the element of surprise (I wonder if R&D at WotC has thought of a Surprise Elemental? Maybe one of 'em will read this.).
 
8) Don't underestimate the power of unsummoning. Nothing is better than having an opponent have an Archangel and a Fallen Angel, then play a Teferi's Puzzle Box and Undo, saying, "You didn't need those in the next ten turns, did you?"
 
9) Just Say No. Counterspells are needed in a blue deck. Even in sealed deck does Memory Lapse find a place. There is a reason so many are made (Counterspell, Remove Soul, Force Spike, Disrupt, Abjure, Power Sink, Spell Blast...). WotC ENCOURAGES their use! Use 'em!
 
10) Practice. Nothing makes a blue deck better. My first flying blue deck used Teferi's Drakes (3) and Curses (2), as well as Mind Harness in the non-sideboard deck. I've learned a lot since then. Only through actually playing other people was the long-feared Necrodeck made good.

Right now, blue is the best overall Type 2 color. It didn't lose much in 5th, and a lot of what it did lose, we were glad to see go (Hasta la vista, Erosion!). Weatherlight added yet another Ancestral card, and Paradigm Shift? Whenever I cast that, I'm glad to remove my empty or near-empty library from the game. And hey, know what? Set based on adventures of flying ship + the color of flying creatures = lots of new blue flyers! And if you face any decks with lots of Weatherlight cards, and you use the Shift, DON'T LET THEM TOUCH YOUR GRAVEYARD!!! Type 1 is the last place you want this new blue Weatherlight stuff with that Tormod's Crypt, so stick around the Type 2 environment for a while with that stuff.

 
JdB is very pleased with his first few Weatherlight packs. All his rares were blue cards that he instantly put in his deck. Paradigm Shift forever!


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