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compiled by Urza
Sorrow's Path
Kyung Kim
Landwalk Stopper (In response to the landwalk article, asking for tips to defend against Erhnam Djinn's upkeep of making an opponent's creature forestwalking)
Matt Jordan That's a great idea, Matt! For anyone who doesn't know this card, Hammerheim is a Legendary Land from the Legends set which, by tapping, can either produce one red mana or remove all landwalking abilities from a creature until the end of the turn. I'd absolutely suggest this card for a red deck if you want to have a defense against landwalking and can find the card. Hammerheim, as you can see, works much better than the Staff of the Ages that I had mentioned in the article, although the Staff is artifact and easier to find at this point. The Staff, as you can obviously see, will remove landwalking from YOUR creatures as well, and that isn't good. The Hammerheim fixes that by being able to target.
To Tap or Not to Tap This question came to me at the end of the month, and I was just able to get the response into this month's letters column. It comes from Thomas Korff, the same person who asked me the question about Protection.
once again I've got a rules question. There is a new very interesting card from the Weatherlight-Edition:
Serra's Blessing And here is my question: If you attack with an Infantry Veteran (from Visions) or a Tim or any other creature which has an ability usable by tapping the creature, is it possible to use the ability during attack by tapping the creature AND to deal combat damage to opponent/blocking creature ?
For example:
A second example: Thomas Korff Well, that's an easy question to answer, if you are asking what I think you are asking. Half of what you are saying is correct, half not. It is very much possible to attack with a creature, and if it doesn't tap, tap it for a special ability. The only problem with that is that it then deals no damage. In any case, the extra damage would never be able to go to the opponent unless the creature had trample. To answer your 2 example questions, the Prodigal Sorcerer would be able to attack, and if blocked by a 1/1 creature, it could tap to deal it one point of damage. The creature, according to 5th edition rules, dies right then from the Prodigal Sorcerers special ability. The opposing creature deals no damage, and the Tim gets none at the other side. The Blue Zapper will live to do this again the following turns. But as for your last part of that statement, no damage would go on to the player. The Tim would still be dealing damage to the creature as usual, only it isn't there! If Timmy had trample, that would be a different story, but as it is now, no damage goes on to the enemy. For the second example, everything goes right... up to a point. By tapping, the Infantry Veteran successfully makes himself a 2/2, but unable to deal combat damage. Nothing much would happen because of this. The 1 damage of the 1/1 creature would be sent to the Veteran, which would live now because it is a 2/2. Unfortunately, the Veteran can't deal his 2 damage and the opposing creature lives.
Well, that's it for this month. Please, people, send me your letters! I appreciate tips, such as the Hammerheim one this month, questions, such as the second letter, and comments on anyone's article, which I had none of this month. Send them to me at z***u@m***i.com. See you next month. Oh, and by the way, I will, like this month, pick out one rules question for a full article, such as the Protection one this month.
Correction Urza, the semi-rules guru
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